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For some reason your mod blocks the Cordyceptic Reanimation Facility and the Tiyanki Observation building doesn't provide resurection
I'm running into issues of needing to fully implement 3 extra ship sizes with all their models in GFX. I don't have much modding experience and even less when it deals with stuff that is not explained well.
Do you know a way to make the upgrade to the next tier of starbase cost nothing without making a new ship set?
I just tested a few more times. One game it worked fine without any clear reason why. The others it did not.
One thing I noticed is when it's not working the starbase refuses to upgrade tier 3 shields to tier 5, I'm not sure if tech has something to do with it? But when it refuses to add T slots to the starbase the shields are stuck at 3, despite the starbase being maxed out
Using ONLY this mod (plus required and UI dynamic)
the same happens. the starbases will not populate the T slot with a weapon. The X slot works fine on starbases, but the X AND T slots do not populate on rings, despite I'm sure it did work before. I have no idea what could be breaking this when I'm only using this mod and the required ones along with it.
When using other mods with it, the exact same happens, no matter where in the load order I put them, I simply cannot get the starbase T or the ring X and T to populate with any weapons