Quake Live

Quake Live

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Bloodister
   
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File Size
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18.762 MB
9 Apr, 2018 @ 12:52pm
4 Jan, 2019 @ 11:13pm
6 Change Notes ( view )

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Bloodister

Description
Bloodister - remake of 'Blood Run' with 'Sinister' theme.
I've decompiled and completely revised the map (brushwork, texturing, clipping, lighting and VIS).

Features:
-> most of the used textures, shaders and sounds were from 'Quake Live' (Copyright id Software)
-> music file was copied and modified from 'Resident Evil 1' (Copyright CAPCOM)
-> Quake 3 Arena mix inside the workshop folder
( ... \ steam \ steamapps \ workshop \ content \ 282440 \ 1357286083 \ Bloodister_Q3.zip )

Thanks to:
-> 'Bethesda' and 'id' for all Quake games
-> Sten 'ztn' Uusvali for your map 'ztn3tourney1' / 'Blood Run'
-> Mike 'Yellack' Schreiber and Gary 'akm' Turner for all your great works in Quake Live
-> Victor 'DaEngineer' Karp for your tutorials at http://victorkarp.wordpress.com

Bot support: yes
Gametypes: FFA, Duel, TDM, CA, VCA, FT, RR, Dom, Race, iFFA, iFT, Infected, Quadhog

Type "\map bloodister duel"
Vote "\callvote map bloodister"

Have fun!


Update 2018-04-10:
~ clipping issues fixed


Update 2018-04-14:
~ little fixes and improvements
~ 2 secrets added


Update 2018-04-22:
~ Green Armor added for Duel
~ bot play improved
~ new looping music file added
~ target_locations added
~ secret modified
~ little texture fixes
~ player clipping improved
~ new ".aas" file created
~ readme updated (inside the .pk3)


Update 2018-08-30:
~ HMG and ammo added for FFA and the Team modes
~ 5HP added above the stairs in the "Rocket Room"
~ brushwork, clipping, lighting, detailing and VIS improved
~ some bot ways clipped and texture issues fixed
~ Q3A release added (inside the workshop folder)
~ new ".aas" file created
~ readme updated (inside the .pk3)


Update 2019-01-05:
~ minor fixes and improvements (clipping, VIS, texturing, detailing, compiling)
~ bot play improved (all gametypes tested with 'Ranger' and 'Major')
~ item decals modified
~ ".shader" changed
~ Q3A map also updated (inside the workshop folder)
~ new ".aas" file created
~ readme updated (inside the .pk3)
15 Comments
^7rOx^1X^4z  [author] 2 May, 2018 @ 8:05am 
Thx Mario.
Start the map with " \devmap bloodister " and any of the supported gametypes.
Activate " \noclip " and fly around the map, through some walls and stairs. :petrifiedeye:
Mario 2 May, 2018 @ 2:39am 
Ok, found it. But still have no idea about the secrets. Cool map anyway, nice work!
Mario 2 May, 2018 @ 2:29am 
Any hints about the secrets? :P And where is the "switch near RA"?
Barley 18 Apr, 2018 @ 7:19am 
CJ; lay off the drugs... or have more drugs. Whatever helps you. :D
CJ 17 Apr, 2018 @ 1:08am 
ENG: Copy&Paste one of these OR write whatever you want and I will rep you back 100%
RU: Пишете что-то из списка ниже , и я вам пишу что захотите:

you global elite?
GG add me
MLG PLAYER!!!
I LOVE YOU <3
please add me
can you sign me??

плюс реп збс играет
найс чекаешь уёбище
мамку ебал
школьник ебливый пиздец

+rep i love you
+rep nice profile!!!
+rep cyka blyat
+rep fucking cheater :D
+rep really fucking good
+rep fucking beast ace!
+rep awesome guy
+rep sexy one tap <3
+rep ИГРЫ С ПОДПИСЧИКАМИ
+rep PRO100 TOP4IK
+rep EPIC ACE, NICE MAN

-rep wallhacker pizda ebana
-rep простреливает в смок
-rep cheats
-rep lmao faggot
-rep reported
-rep fucking hacker
-rep waller+aimbot+smal penis

- wh
- cheats....
- enjoy u vac
-aimbot
Tec 15 Apr, 2018 @ 1:06am 
Nice!! I would never of found that...I was looking for a big door/part of a wall opening up lol...just gotta find out how to the map onto the pit servers.....
^7rOx^1X^4z  [author] 14 Apr, 2018 @ 9:24am 
the switch activate 2 little stairs upto the RA.
if you have the time in a battle you can push the switch and jump upto the RA without taking damage from plasma or rocket jump.
Tec 14 Apr, 2018 @ 6:45am 
cool map, but I give up what does the switch near RA open?
xdshot 10 Apr, 2018 @ 10:30am 
Cool, thank you very much! Now it works!

So, the devs messed up with file system component in their engine and content has to be in pk3s. Guess I'll pack the map each iteration. Might make automatic packaging script.
xdshot 10 Apr, 2018 @ 10:27am 
Ok, got your idea, pack content into pk3. Gonna try.