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Ilmoita käännösongelmasta
And Future Worlds adds way more than just combat units, so it's slightly higher in my preference list)
But if you look only for combat unit expansion, then this mod is excellent.
Unfortunately, I'm not really updating this mod any more, as all of the units moved into my "SMAN's The World at War" mod: https://steamproxy.net/sharedfiles/filedetails/?id=1562440077
It's a much more comprehensive structure of units, that fully integrates these units together into a better late-game set up.
I've made a note to add this to the WAW mod, the next time I update it. And I'm planning on updating it in the next few weeks.
You would then need a function to "undo" some of the damage (restore HP's, un-fallout tiles). But tracking which units are destroyed by the missile (or buildings destroyed if the target tile is a city) is quite a PITA. It would require tracking every unit killed by any source (including when a unit embarks, disembarks, is upgraded, etc.) each turn and reacting by spawning destroyed units.
I suppose perhaps it would be fairly easy and hopefully good enough to simply remove all the fallout and make all damaged units back to full HP, and call that good enough?