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What I might try is adding a smoothing option for each effect/particle component with audio response, hopefully that will help a bit.
What did you have in mind exactly for the water effect? I could add something easily as long as it only scales one of the existing properties, that's basically how I added it to shake and pulse. Not sure if that would work well with the water effect tbh.
I know that this may depend on the sound frequencies and the BPM so i don´t know if such a thing is even possible.
lol...your video is dope