Hearts of Iron IV

Hearts of Iron IV

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Vandal Kingdom
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34.429 MB
8 Apr, 2018 @ 9:37am
9 Jun @ 12:12pm
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Vandal Kingdom

Description
*** Updated to game version 1.14.5 ***
Notice bugs, or feel like something can be improved? Let me know in the comments below.



Immerse yourself in an alternative history with the Vandal Kingdom. Experience a world where this kingdom managed to survive well into the 20th century. Explore opportunities, challenges, and the new focus tree for a fresh perspective on the game's narrative. Join the Vandals on their journey and reshape history!
  • An extravagant fictive Ottoman Princess as their Monarch.
  • Immersive and engaging events.
  • Two unique national focus trees to choose from.
  • Classic Tree: Top-down visible structured focuses.
  • New Tree: Compact and dynamically populated focuses.

Introduction: Kingdom of the Vandals and Alans
The Vandal Kingdom was established on the conquered region of North Africa.
It was a region occupied by East Germanic (or Slavic) tribes under King Gaiseric.
The Kingdom was later conquered by Byzantine Emperor Justinian I in the Vandalic War.

The Vandals under their commander Gaiseric migrated from parts of what is nowadays Poland towards the River Rhine and into Spain while being hunted down by mercenaries. Gaiseric decided to cross the Gibraltar Strait with all his people in 429 A.D. Valentinian III was a ruthless king that relentlessly persecuted Catholics and other Christian denominations.

In 430 A.D., the Vandals besieged the walled city of Hippo Regius, discovering Saint Augustine and his priests praying for Roman intervention. Five years later, a peace treaty granted them control of coastal Numidia and parts of Mauretania.

After conflicts in the Western Roman Empire, Gaiseric broke the treaty in 439 A.D. He invaded Proconsularis and besieged Carthage, capturing it without resistance, as the inhabitants were at the Hippodrome for chariot races.

Gaiseric proclaimed himself King of the Vandals and Alans, later conquering Sicily, Sardinia, Corsica, Malta, the Balearic Islands, and launching a massive assault on Rome.

Following Attila the Hun's death, the Romans sought to integrate the Vandals into their Empire. Valentinian III offered his daughter's hand in marriage to Gaiseric's son, Huneric. Political intrigues ensued, culminating in Petronius Maximus' murder of Valentinian III.

Diplomacy collapsed, and in 455 A.D., Empress Licinia Eudoxia implored Huneric to rescue her and her daughters, Eudocia and Placidia.

On June 2, 455 A.D., Pope Leo the Great met with Genseric to prevent further violence. The Vandals seized valuables and Empress Licinia with her daughters. By 476, the Western Roman Empire had descended into disarray, while the Eastern part thrived, albeit challenged by the rapid spread of Islam.



Hilderic, a Catholic ruler, governed the Vandal Kingdom from 523 to 530. Despite his faith, Hilderic faced unpopularity among his mainly Arian subjects. His efforts to grant rights to Catholics triggered a revolt led by his cousin Gelimer. Justinian I pressured Hilderic to prioritize Catholicism, but Hilderic's rule remained tumultuous.

After seven years, Gelimer's fervent Arian revolt succeeded in overthrowing Hilderic, reinstating Arianism. Roman Emperor Justinian I protested. With a legal pretext for invasion, he send Belisarius to conquer the region, marking the end of the Vandal Kingdom.

In the 14th century, Sultan Osman I established a small principality, which later evolved into the Ottoman Empire. In 1453, the Eastern Roman Empire fell as the Ottomans captured Constantinople, weakened by a plague outbreak. The city's name changed to Istanbul, becoming the new Ottoman capital.

Mod Story
In this alternate history, Gelimer's revolt failed and he was executed. With Hilderic still King, his rule remains contested by the predominantly devout Arians. From here, the Kingdom went into a permanent decline. Around 660 or 680 AD, the Vandal Kingdom fell to invasion from the Umayyad Caliphate, having the Vandal nobility flee and seek refugee at the Papal States and the Byzantine Empire. The Byzantine branch assimilated into society and died off around 750 AD.

Around 1063 AD, the remaining Vandals in the Papal States fell victim to internal conflicts and assimilating pressure into Italian culture. The remaining Vandal nobility split, with half migrating into the Holy Roman Empire and aquiring lands and title. And in 1453, what remained of the Byzantine Empire fell to Ottoman forces, marking the fall of Constantinople. At this point in time, any legitimate claims on Carthage were already long gone...

However, intermarriages remain a useful tool. And why wouldn't we assume that later a possible individual of Vandal nobility was more interested in women and lavish parties than customs, and sought to travel Europe? Having an Anatolian friend spot him by coincidence, asking him to join into an elite and lavish party where he falls in love to an Ottoman princess?
He may convert to Islam and obtain an administrative position, opening the possibility for his family to return and see what has become of Carthage(Tunis) their ancestors once ruled?

Fall of the Ottomans
In 1830, an invasion led to the Ottoman navy's defeat. Western powers recognized Greece's independence following its earlier struggle. France refrained from taking Algeria due to Vandal and semi-independent Ottoman control.

In 1911, Italy declared war on the Ottoman Empire, conquering Tripolitania but facing a Vandal-backed defeat elsewhere and the rest of World War I and the Balkan Wars proceeded as usual.

Later, the British and French partitioned the Ottoman Empire via the Sykes-Picot Agreement, which the Turks opposed. Mustafa Kemal and his nationalist party convened in Ankara, rejecting the Sultan's authority and the Treaty of Sèvres. In 1920, his party won elections, leading to the Turkish War of Independence, aided by the Vandals. Within three years, the Turks, with Vandal support, ousted the occupiers.

On November 1st, 1922, the Sultanate dissolved, and Mehmet VI fled to the Ottoman, Vandal auxillary kingdom, marking the Ottoman Empire's end. On October 29th, 1923, the Turkish Republic was formed, granting the Vandals their independence.

该模块支持简体中文。(This mod supports Simplified Chinese.)
Popular Discussions View All (2)
13
3 Jun, 2022 @ 1:01pm
PINNED: Bugs, Crashes & Patch Notes
Aloévanian
0
13 Jun, 2018 @ 1:33am
PINNED: Hearts of Iron IV: the Vandal Kingdom Guide
Aloévanian
169 Comments
Aloévanian  [author] 23 Jun @ 11:47am 
Glad it dropped haha. My pc is showing age by shutting down unexpectedly during boot and it will take a while before I can update again. If anyone finds bugs, something unexpected or even the least of bugs not worth mentioning, share it and I'll collect them for a big update.
captain403 10 Jun @ 6:28am 
Turns out the latest patch has fixed the reliability bug.
captain403 9 Jun @ 1:15pm 
OTOH, The Vandals are not a country that is likely to be in a game unless it is player controlled - and a play could just ignore the generic Mios. It might make for a slightly untidy UI, but isn't strictly required for the mod to run.
captain403 9 Jun @ 1:09pm 
Oh! The penny just dropped. Your point was to STOP generics appearing for the Vandals. That might indeed need the generic Mio file to be present.
captain403 9 Jun @ 1:06pm 
If you look at this mod:
https://steamproxy.net/sharedfiles/filedetails/?id=3049581088
You will see that it has 4 Mios, noen of which have the 'include' statement. It doesn't appear to reference the generic mio file at all. The only thing to be aware of, is you will have to have each trait listed in you country Mio file.
Aloévanian  [author] 9 Jun @ 12:20pm 
Would that solve the issue with visible generic mio's alongside custom one's?
Could you look into that? because if so and it would solve this issue, I would make those incremental changes if it means I can completely discard 00_generic_organizations.txt
captain403 9 Jun @ 12:15pm 
A custom Mio doesn't have to remain generic. You can add traits, or, using trait override, modify traits. I think you can have completely custom Mio by excluding the 'include' statement.
Aloévanian  [author] 9 Jun @ 12:10pm 
As for the reliability bug, I only updated focused_aircraft one's from the core game. I might have to dive deeper into mio's if traits are being shared across mio's and contain that reliability_factor bug. I'm not too familiar with using overrride_trait. But yes, I am only concerned with mod mio's, the bug in generic mio's is a task for Paradox.
Aloévanian  [author] 9 Jun @ 12:02pm 
That is very true, but comes with that catch. A custom mio must remain generic without changes, like you mentioned, in order for the mio to replace its generic counterpart. It works the the same with design companies. But when you want to be more creative with your mio's in adding special traits like Russian mio's, the generic mio's stay visible.

That is why I added the tag to 00_generic_organizations.txt, as the Vandal mio's I made contain special traits and don't really share the generic composition. That, and I didn't want to make generic placeholder mio's to replace their corresponding counterparts.
captain403 8 Jun @ 4:35pm 
Also, If you just want to add your own Mios and are not concerned about fixing the reliability bug exept for your own Mios, you could add a couple of trait overrides to the country Mio file instead of altering '00_generic_organization.txt'. Would enable that file to be eliminated.