Stellaris

Stellaris

120 ratings
Titan Weapon Loadouts
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.584 MB
7 Apr, 2018 @ 11:06pm
25 Apr, 2021 @ 4:52pm
19 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Titan Weapon Loadouts

Description
Vanilla titans only have one weapon setup, and generally feel rather underpowered considering their massive cost, investment requirements, and limited number. In fact, their most useful aspect are the auras, a single component. This mod is here to fix that.

Features

  • Completely revamped titan core, bow, and stern weapon setups

  • 2 Completely new researchable Titanic-size weapons

  • Extra Titan defense and auxiliary slots

  • New Titan-exclusive Bombard combat computers

Details

I have shifted the titanic weapon to the core of the ship. Instead of the existing T/4L/2L setup, this mod introduces the following:

Bow:
Spinal Mount: 2XL
Artillery: 4L
Hangar: 4HB1M
Picket: 2L1M6PD
Torpedo: 4M4G
Broadside: 8M

Core:
Titanic: T
Spinal Mount: 3XL
Artillery: 6L
Hangar: 6HB2PD
Picket: 4L8PD
Torpedo: 6M6G
Broadside: 12M

Stern:
Artillery: 2L
Hangar: 4HB2S
Broadside: 4M
Torpedo: 4G
Picket: 2M4PD

I have also merged Perdition Beam into Ion Cannon (they are, after all, the same weapon), and categorized it as an energy weapon so that it benefits from repeatable techs. I have also added two new titanic-size weapons:

  • Matter Pulverizer, an anti-hull, anti-shield kinetic weapon and T-slot successor to the Giga Cannon

  • Perfected Arc Emitter, a penetrating laser weapon and T-slot successor to the Arc Emitter

To go along with Titanic weapons, I have added combat computers only available to titans: the bombard computers. They will keep the ship at even longer range (100) than the artillery computers, as well as offering a unique set of bonuses.

Note

While I have done a bit of balancing the new weapons, I do not guarantee that they are actually well-balanced. If you find a major balance issue or have a suggestion for what needs tuning, please let me know.

Compatibility

This mod is compatible with version 2.7.*. It requires the Apocalypse DLC to access ritans.

This mod is compatible with any graphical mods, as it does not touch the game's assets.

This mod is compatible with Improved Space Battles (ISB).

This mod is NOT compatible with NSC, which has a completely different titan setups anyway. It doesn't crash or anything, but this mod's main feature will not work and some other features (eg reactor power generation on titans) will be out of whack.

Localisations

English

Changelog

7 April 2018 - initial release

28 May 2018 - Moved titanic slot to the bow of the ship, as in vanilla

15 December 2018 - updated for 2.2

28 March 2020 - updated for 2.6

30 May 2020 - updated for 2.7

7 November 2020 - updated for 2.8

25 April 2021 - updated for 3.0
63 Comments
bagabaga 4 Jun @ 8:54am 
@DruidDobby Sorry to ask. Will you update the fix to make this mod compatible with the newest version and dlc?
Raven Frostborn 12 Apr @ 5:03pm 
Thanks a ton DruidDobby, love the mod and your fix lets me continue to use it. Much appreciated!
DruidDobby 6 Feb, 2023 @ 7:30pm 
My mate and I have gone ahead and made the changes required to fix this mod to work properly with frigates in the 3.6 update.
Instructions and a download link to the fix can be found here [docs.google.com]
DruidDobby 6 Feb, 2023 @ 7:54am 
As of game version 3.6 this mod conflicts with the Frigate ship class:
By having the mod enabled you're unable to choose a reactor module for any frigate ship you try and create in the ship designer.
You can technically still create the ship (perhaps even use it if you use a reactor booster module) but is ultimately functionless otherwise
Izzles 5 Jul, 2022 @ 6:21pm 
I made a simple carrier specific mod for titans if anyone is interested.
https://steamproxy.net/sharedfiles/filedetails/?id=2831105782
Дит 22 May, 2022 @ 4:55am 
please update
Rah'Kalesh 1 May, 2021 @ 2:14pm 
Thanks for the constant support of the mod, even after you don't play the game anymore! Even though I don't use this mod anymore after juggernauts, you're legendary man. You made these ships so much more fearsome. ♥
The Piano Armstrong 29 Apr, 2021 @ 8:37pm 
nice mod, but it always sucks when none of these mods (all of the ship section mods included) when none of the turrets show up. Nice mod tho
Surtas  [author] 29 Apr, 2021 @ 7:13pm 
If there are still problems with the current version then its probably conflicting with Nemesis-specific content which I don't own. I tried loading up the game with the published version of the mod and didn't have any problems but I don't have access to menacing ships or the new crisis features or whatnot. If someone who does have the DLC wants to figure it out and submit a patch, you can contact me, otherwise there's not much else I can do without spending $20 on a game I don't play anymore.
obiekt279 29 Apr, 2021 @ 6:37am 
Menacing Ships breaks and you can't design it. In 3.0