Cities: Skylines

Cities: Skylines

1,471 ratings
Pedestrian Sidewalk
   
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Assets: Road
File Size
Posted
Updated
20.520 MB
7 Apr, 2018 @ 7:15pm
25 Apr, 2018 @ 9:12am
7 Change Notes ( view )

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Pedestrian Sidewalk

Description
This network is expiremental, there is a bug where the networing may sink into the ground; this occurs under seemingly random conditions, and is related to the 'flatten terrain' attribute.
This network will not be removed from the workshop, as doing so may carry a risk of corrupting saved games - but I would not reccomend using it without knowing that it is not very flexible.

I've never really liked the blobby, chunky, massively thick nature of the vanilla pedestrian pathways... This sidewalk is properly scaled at 6ft (1.8m) wide. Transit networks in this game were never meant to be this narrow, I've patched where world holes have the possibility of forming - but you may have to use MoveIt! to adjust to your liking when working close to other objects or segments.
Grass sprites, if used will poke through the path on 4k themes.
This requires flat land, the path will go right through hills because of a bug in the pedestrian path template that allows for leveling the ground. This bug will cause the path to lower itself to the bottom of the world.

The ground level sidewalk is accurately scaled, and comes with normal mapped concrete expansion joints. I've modeled and textured the apron specifically so you can use anarchy to clip it across a road or parking lot to make ground level pedestrian crossings.
The elevated portion is covered and has several custom props for decoration.
The tunnel entrance is much smaller than the default pedestrian walking path, allowing it to fit better into tight spaces. The tunnels are modeled, so you can follow your people underground, if that's your thing. In my native language, we have 37 different words for making tunnels in C:S; all of them are synonymous with 'pain in the butt'.
This transit network uses texture sharing heavily if you make use of the Loading Screen mod.

Technical Details
Mesh
Tris
LOD Tris
Texture Res
LOD Texture Res
Texture Maps
Texture Sharing
Ground_Segment
256
96
1024x1024
64x64
D/N/P/R
Group A
Ground_Node
128
64
1024x1024
64x64
D/N/P/R
Group B
Elevated_Segment
1,312
344
1024x1024
64x64
D/N/P/S
Group B
Elevated_Node
668
264
1024x1024
64x64
D/N/P/S
Group B
Elevated_Node_OnGround
666
116
1024x1024
64x64
D/N/P/R
Group B
Bridge_Segment
1,684
528
1024x1024
64x64
D/N/P/S/A
Group B
Slope_Segment
306
128
1024x1024
64x64
D/P
Group C
Slope_Node_OnGround
96
48
1024x1024
64x64
D/P/R
Group C
Tunnel_Segment
160
48
1024x1024
64x64
D/P
Group C
Tunnel_Node
40
24
1024x1024
64x64
D/P
Group C
Packaged Props
Elevated_Pillar
352
28
512x512
64x64
D/N/S
None
Elevated_Post
36
22
128x512
16x64
D/N/S
None
Elevated_Handrails
16
16
128x128
32x32
D/N/S
None
Elevated_Light
84
Removed
128x128
Removed
D/I/S
None
176 Comments
jolmst 24 Aug, 2024 @ 1:48pm 
By far the best looking sidewalk asset on the workshop. Shame it's so broken.
Addicted2Music 23 Jan, 2024 @ 4:48pm 
Does not work to me. I need another one. May i need any DLC?
Shomudi 10 Dec, 2023 @ 3:34pm 
@Vinny I use two alternatives:

1. Pedestrian Path #01 by clus:
2m wide. Its got a ground level path and an elevated version.
It levels the ground around it.
Does not connect to other roads, only with Move It you can get it to the right spot.

2. Concrete Pedestrian Path Set:
Between 1-8 meter wide. Terrain conforming.
It has a problem when the ground is not flat, sometimes parts will disappear. Also does not connect well
Vinny 10 Sep, 2023 @ 9:45am 
This is a great network except for the bugs
Does anyone know of a narrow ped path alternative? Even if it's just decorative
arabel 12 May, 2023 @ 10:24am 
i had to unsubscribe it even tho i built it all over my city :( guess the severity of bugs by that. i highly not recommend it please fix it bruv!
GABRIEL aerospace 26 Mar, 2023 @ 7:52am 
wish they would fix this one.
!amborghIn! 10 Jan, 2023 @ 3:07pm 
I will not install this, too much problems
gamophyte 25 Dec, 2022 @ 9:24am 
gamophyte 25 Dec, 2022 @ 9:20am 
I came back to this page and saw others having issues, but I never do so I thought I would recommend you use move it to go to the triangle shaped menu button, and make your your ends are to terrain surface. Also move the ends closer to the edge of what they need to meet as the 4 or so m size means it will not touch.

Finally use Node controller on parts where it meets regular cement paths where ti looks like globs of cement are spilled everywhere. This will clean it up when you adjust the node.

I've had other paths auto dig themselves 100s of feet into the ground for seemingly no reason, but I've never had it happen to this path. I also never make it go over other paths, I just run it on ground only. I just did a major project with them using https://steamproxy.net/sharedfiles/filedetails/?id=1889487080 , I will be back to delete this if anything goes bad.
Skywalker 9 Oct, 2022 @ 4:42am 
Itsa not sometimes, but every time. Whenever I use this road, it sinks, looking pathetically ugly.:steamthumbsdown: