Stellaris

Stellaris

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Hyperlane Generation: Isolator
   
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2 Apr, 2018 @ 3:06pm
26 Feb, 2019 @ 1:05pm
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Hyperlane Generation: Isolator

In 2 collections by jonjowett
jonjowett's mods
14 items
jonjowett's recommendations
24 items
Description
I am no longer maintaining my Stellaris mods and, as a result, they are probably incompatible with the latest release. If you want to use my mods as the basis for your own, you are very welcome to do so.

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This mod allows you to build a megastructure (the Hyperlane Isolator) that removes all hyperlanes that link to a system.

This is an addon for the existing Hyperlane Generation mod by Khadgar. However, since that mod has not been updated for v2.2.*, I have created my own alternate version. If you want to use this mod, you must also subscribe to the base mod!

(This mod only requires the base mod in order to give access to the prerequisite technology. So, for the purpose of this mod in isolation, it doesn't really matter whether you use the original or alternate version of the base mod.)

The cost of each stage of the Hyperlane Isolator is 6 times that of the equivalent stage of an individual receptor/emitter, and it takes twice as long to build. (In other words, it costs as much as removing 3 hyperlanes using the base mod, but takes slightly less time.)

Suggested Companion Mods:
  • More Hyperlane Chokepoints - As per the mod name, this alters the galaxy generation script to create more chokepoints. (This is better than simply turning down the number of hyperlanes in the new game screen.)

Technical info & compatibility:
  • This is a clean mod - no vanilla files are overwritten. As such, it should be compatible with any mod that doesn't drastically alter the core game.

  • As noted above, you must also subscribe to either the Hyperlane Generation mod by Khadgar or my alternate version.

  • If a system has more than 10 hyperlanes (!), only 10 randomly-chosen hyperlanes will be removed.

  • It is safe to add this mod to a game that's already in progress.

  • Before removing this mod from a game, you should ensure that there are no part-completed Hyperlane Isolators anywhere in the galaxy. (If you don't the game probably won't break, but you might have some weird effects.)

Earlier versions / Beta versions:
  • All of my mods are available on Github[github.com].

TLDR:
  • Tested version: 2.2.4
  • Required DLC: None
  • Ironman compatible: Yes
  • Achievement compatible: No
24 Comments
NBUIJBT 16 Jun @ 7:03pm 
Just tried this with gigas, and it removed all the hyperlanes around a system upon the mega being completed, so seems to work.
Inderezzed 23 Apr @ 4:35pm 
any signs of this still working with the latest release?
Sade 13 May, 2021 @ 12:02am 
This is working fine for me on 3.0.2
Alana 1 Apr, 2021 @ 3:50pm 
beep
VS-lockon 18 Jan, 2021 @ 9:52am 
beep
Atom, He Who Seeks Nowhere 6 Aug, 2020 @ 8:11am 
beep
Kingdark 17 Jul, 2020 @ 1:33pm 
The last time the mod was updated was march 2019. Unless the author says otherwise, I don't think this is gonna see an update any time soon.
SeGAD 17 Jul, 2020 @ 11:55am 
Urgent update, please.
Ala Netra 18 Apr, 2020 @ 9:40pm 
works with gigastructures?
Honshitsu 20 Mar, 2020 @ 5:43am 
tested working in 2.6 (tested only the isolator, but worked fine)