Garry's Mod

Garry's Mod

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228th Black Ops Phase II Clone Playermodels [AppleSauce]
   
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Content Type: Addon
Addon Type: Model
Addon Tags: Roleplay, Realism
File Size
Posted
40.552 MB
1 Apr, 2018 @ 10:26am
1 Change Note ( view )

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228th Black Ops Phase II Clone Playermodels [AppleSauce]

Description
Description
The 228th Black Ops were a very small specialised battalion in the Grand Army of the Republic. It consisted of three companies which included: Shadow Company, Steel Company and Onyx Company, all of which has the same camouflage with various colour alterations for their armour. Many members of the 228th were encouraged to camouflage their weapons to match their armour, this was because the 228th would often conduct stealth operations and act behind enemy lines and black was often seen as one of the worst colours to have your weapon as it didn't blend in to any environment.

Unlike many clone military organisations the 228th didn't train their members since the beginning of their clone lives, but instead hand picked clones who excelled in combat movement and tactical theory. This was because they valued the thought and theory of combat more than the run and gun tactics clones were often trained to use.

After clones where chosen for joining the 228th they where trained in the basics in all kinds off different sections of specialisations, e.g. Engineering, Medical Knowlege, disarming explosives, hacking, close combat, etc.



Contents
  • Base model with all available bodygroups
  • Commanding Officer *All with skingroups! (except trooper)
  • Senior Officer
  • Junior Officer
  • Field Medic
  • Trooper
  • DC-15s Scoped With Black Ops Camo/fore grip bodygroup (not a swep)

All troopers have a variety of bodygroups to utilise, I toned these down for the trooper model however for servers that use Bodygroupr, to minimise any abuse that may come from the availability. Due to memory constraints I opted to have all models spawn with the same base camo, but the 2nd skin group was designed for both the CO and the Senior Officer. Also included is an alternate helmet, which didn't turn out how i'd like, however I decided to throw it in anyway.

Can be used in singleplayer

If anyone is interested in making the DC-15s a swep then go ahead, I really didn't have the means or capability to do so.

Optimisation Notes
  • Only 3 body textures used (Standard, Officer & Medic) magazine pouch bodygroup shares same texture as standard body.
  • Both helmet types also share textures with each other (only 2 helmet textures for 4 helmets)
  • All models share same backpack texture
  • $selfillum textures kept to a minimum where possible
  • Medic helmet is not unique to trade with a unique backpack
  • All alternate textures share normal maps with each other

Thanks to:
- PD-Black-Dragon - DeviantArtist/Additional Info - https://pd-black-dragon.deviantart.com/art/228th-Black-Operations-Clone-Trooper-Redesign-454654809
- Gonzo - Helmetless Bodygroups - http://steamproxy.net/sharedfiles/filedetails/?id=1107678896&searchtext=Helmetless
- Markus for proting and compiling the base Clone model from BFII

40 Comments
Flanker 8 Aug, 2022 @ 7:25pm 
@PE_loavel in the arma 3 division of the 228th we're working on our new P1 models. but if you scroll through my screenshots on my account youll see some photos with P1 228th clones
ChokoEnterprise 6 Aug, 2021 @ 1:51pm 
you are going to do the kama for all models?
loavel 26 Jul, 2021 @ 4:19am 
Is it Possibile to make an Phase 1 Version, i would really appreciate thtat
Just Delta  [author] 17 Jun, 2020 @ 2:40am 
Ugh I can't even remember it was too long ago, all I remember is that I searched for maps with HDR lighting to find it
Korea 18 May, 2020 @ 6:21pm 
what map did you use? for the screen shots
Dajjal 17 Apr, 2020 @ 11:01am 
Only thing that could make this better is a Kama bodygroup
Swift 3 Mar, 2019 @ 8:52am 
Лол, почему 228? А не 1337
ПОБЕДА 14 Dec, 2018 @ 10:52am 
Okay(
Just Delta  [author] 13 Dec, 2018 @ 12:17pm 
I’m no longer working on models for Garry’s Mod sorry
ПОБЕДА 13 Dec, 2018 @ 5:52am 
Very cool job, but could you do a phase one helmet?