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was fun and gave me warm tingly feelings!!!!
- Too much manpower, not enough fuel or munitions. Becomes a zurg rush. You will get raped by 120mm mortars.
- You will struggle as OKW; severely disadvantaged because muni/feul.
- Paratroopers and commandos spam. Just had a 2 hour tutrle fest of a match with all 4 AI going either para or commandos. Without fortifications (OKW/SU) it's very difficult to keep them at bay; Perhaps add fortifications around the choke points that can be garrisoned?
- Pop cap too small - with that much MP, you will barely field 2 or 3 tanks; would be good if pocap was 200