Company of Heroes 2

Company of Heroes 2

167 ratings
(2 - 8) [ZRL] North Africa (Part 2)
   
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Item Type: map
Maps: 4v4
Tags: MP
File Size
Posted
Updated
9.244 MB
31 Mar, 2018 @ 1:55pm
15 Apr, 2018 @ 11:45am
3 Change Notes ( view )

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(2 - 8) [ZRL] North Africa (Part 2)

Description
(See original map for history and write-up) Part of a series of maps taken from the official maps pool and modded to span long distances with a narrow playing field. The narrowness helps eliminate the possibility of getting harassed by AI units behind your front lines (who suspiciously seem to always know exactly where tiny holes exist in your defences..) This type of map allows me to practise my combat micro-management, play more cooperatively with teammates and allocate more of my precious resources towards defences. [Please comment in the Workshop page if you find any issues or have any suggestions]
13 Comments
Ramirez 9 May, 2022 @ 2:07am 
Good
swampfox 28 Jul, 2021 @ 10:20pm 
good map...enjoyed killen the damn nazis on this map.
was fun and gave me warm tingly feelings!!!!
f.laughlin 20 Jun, 2021 @ 11:11am 
good map :steamhappy:
RageGiant 28 Dec, 2019 @ 9:56am 
how do I download maps
Snafu 27 Apr, 2019 @ 7:19pm 
Will this be a series type thing with a part 3 to?
GiggyWig 20 Apr, 2019 @ 1:42pm 
Love this style map!
Slump_Lord 6 May, 2018 @ 12:16pm 
@Mac rest of the stuff is good but pop cap can be adjusted yourself through mods. look up the BK pop cap/zoom mod.
StiFFFy The Smithy 23 Apr, 2018 @ 4:22am 
My 2 pence as a predominantly Axis player:
- Too much manpower, not enough fuel or munitions. Becomes a zurg rush. You will get raped by 120mm mortars.
- You will struggle as OKW; severely disadvantaged because muni/feul.
- Paratroopers and commandos spam. Just had a 2 hour tutrle fest of a match with all 4 AI going either para or commandos. Without fortifications (OKW/SU) it's very difficult to keep them at bay; Perhaps add fortifications around the choke points that can be garrisoned?
- Pop cap too small - with that much MP, you will barely field 2 or 3 tanks; would be good if pocap was 200
Wiid 20 Apr, 2018 @ 11:10pm 
Just played for a 1/2 hour. Maps works perfect. Stalemates right in the middle, creates a real no-mans lane after a while. Only thing I would suggest is maybe put one of those vision tower points in the middle to give you an advantage if you manage to take the middle or just a series of undestroyable hard cover to give them the defensive advantage. Something that makes you want to have it more then the other guys aside from a resource point ofcourse.
Wiid 20 Apr, 2018 @ 9:29pm 
Once I finish with the Rise of Mordor mod I'm going to learn how to make my own maps.