Cities: Skylines

Cities: Skylines

251 ratings
Ama Quay 9m
   
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Assets: Road
File Size
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3.759 MB
30 Mar, 2018 @ 3:29am
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Ama Quay 9m

Description
Ama Quay 9m by amamIya
21 Comments
HenryBoi 22 May, 2021 @ 2:00pm 
looks like a concrete river
LeonardMT 19 Apr, 2021 @ 11:45am 
@Future maybe you don't have the network tiling mod?
Future 20 Apr, 2020 @ 5:48am 
I've unsubscribed and subscribed it, so it might me a mod?
guywithpups 19 Apr, 2020 @ 11:36pm 
@Future maybe something happened when you subscribed to this, it loads fine for me in LSM
Future 13 Apr, 2020 @ 10:24am 
[LSM] Asset failed: 1346487514.Ama Quay 9m_Data
MissingMethodException: Dunno what to do with TransportInfo(Did you forget to add this type to ReadUnityType()?)
at ColossalFramework.Packaging.PackageReader.ReadUnityType (System.Type type, ColossalFramework.Packaging.Package package) [0x00000] in <filename unknown>:0
at LoadingScreenMod.AssetDeserializer.DeserializeSingleObject (System.Type type) [0x00000] in <filename unknown>:0
at LoadingScreenMod.AssetDeserializer.DeserializeFields (System.Object obj, System.Type type, Boolean resolveMember) [0x00000] in <filename unknown>:0
at LoadingScreenMod.AssetDeserializer.DeserializeMonoBehaviour (UnityEngine.MonoBehaviour behaviour) [0x00000] in <filename unknown>:0
at LoadingScreenMod.AssetDeserializer.DeserializeGameObject () [0x00000] in <filename unknown>:0
Future 13 Apr, 2020 @ 10:24am 
at LoadingScreenMod.AssetDeserializer.Deserialize () [0x00000] in <filename unknown>:0
at LoadingScreenMod.AssetDeserializer.Instantiate (ColossalFramework.Packaging.Asset asset, Boolean isMain, Boolean isTop) [0x00000] in <filename unknown>:0
at LoadingScreenMod.AssetLoader.LoadImpl (ColossalFramework.Packaging.Asset assetRef) [0x00000] in <filename unknown>:0
at LoadingScreenMod.AssetLoader+<LoadCustomContent>d__27.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
LoadingScreenMod.AssetLoader:AssetFailed(Asset, Package, Exception)
LoadingScreenMod.<LoadCustomContent>d__27:MoveNext()
LoadingManager:Update()
Future 11 Apr, 2020 @ 12:37pm 
Loading screen mod tells me it keeps failing to load.
Frog 23 Sep, 2019 @ 6:22pm 
@shanttk91 it's a quay, so it'll be in the water structures section. Or you can use find it
warlord2000 21 Nov, 2018 @ 11:57am 
Can you make a Deeper Version for this 9m Quay Please`?
Neww_ 20 Aug, 2018 @ 11:15am 
I love this so much, very realistic! Any chance we could get a larger version of this design? Maybe like a 24m one. This will perfect for cities with controlled rivers like the LA River