The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

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REVENGE! challenge
   
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Tags: Lua, Challenges
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121.416 KB
2018年3月29日 22時54分
2021年10月6日 3時03分
8 項目の変更履歴 ( 表示 )
このアイテムを使用するには、 DLC が必要です。

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REVENGE! challenge

☢ Nato Potato ☢ 作成の 1 件のコレクション
NatoPotato's Binding of Isaac Mods
108 アイテム
解説
You're so sick and tired of being killed by that little prick and his friends over and over, it's time for revenge!

You don't care if everyone's supposed to stay in their rooms and wait for the next run, or if everyone will turn on you for breaking the rules, it'll be worth it, why should the bosses have all the fun?

The Revenge! challenge starts like a normal Isaac run, but once you've killed a non-boss enemy and cleared the room the game stops watching Isaac and focusses on a newly respawned monster.

As the monster your goal is to defeat the Isaac boss, you can pick up items just like Isaac to help you on your way.

Once switched to a monster you will lose any items and pickups Isaac had and your health will change to match the max health of the monster, the difficulty of your run will depend on whatever enemy type you became.

Since plenty of enemies have no ranged attacks you will be immune to contact damage so you can actually do damage, hopefully you'll find a good familiar or other weapon type or something along the run.

Whether the monster has a natural ranged attack or not, if you collect a new weapon type like brimstone or tech you'll gain that weapon, you should also be able to fly if the monster is a flying type.
(if you dont get weapon type/flying try quit and continue)

What kind of monster will you become? a fatty with monstros lung? a pooter with trisagion? perhaps a brimstone shooting dip? have fun!
13 件のコメント
Lalhs 2023年1月20日 19時11分 
cool idea, unfortunately is very rng based, you need to hope you get a room with a strong enemy when starting
Shinsuke 2022年9月7日 0時42分 
Sounds like a great idea! Isn't it by chance that it also works for Repentance or do you have to wait for dedicated updates?
Pixel_Flight 2021年10月6日 9時39分 
It does indeed function, although shots fired by the monster controlled by the player are inexplicably white and when playing as a horf, it is impossible to fire unless there is an enemy lined up with you, making it impossible to shoot fires. This latter point may be intentional, but I am mentioning it in case it is not.
☢ Nato Potato ☢  [作成者] 2021年10月6日 3時05分 
should work now
Pixel_Flight 2021年8月24日 22時09分 
Is there a chance this could be updated for Repentance? It's a super cool concept, but it's not working at all right now :(
Steel, my beloved 2021年6月2日 10時34分 
This is such a cool challenge. I love stuff where you play as the monsters in games!
InspectorGadget 2020年8月24日 14時54分 
can you make a version of this where you play as a BOSS? (Just suggestion)
☢ Nato Potato ☢  [作成者] 2018年11月17日 18時39分 
thanks for pointing that out, forgot that flying enemies still take damage from spikes, should be fixed now
grey 2018年11月17日 16時43分 
Think I might've found a bug. As a Pooter, I can fly over pits, rocks, etc., but I still take damage when flying over spikes, even outside the sacrifice room. I tried giving myself various flight items, all to no avail. If you're still working on this mod, could you check it out?
Less 2018年8月25日 14時24分 
cool!