Project Zomboid

Project Zomboid

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Profession Framework
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219.808 KB
27 Mar, 2018 @ 7:35am
13 Jan, 2022 @ 7:13am
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Profession Framework

Description
Profession Framework Mod for Project Zomboid

by Fenris_Wolf

Adds a framework to simply adding additional professions and traits to project zomboid,
and editing the default professions. As well as simplifying the modding process and letting
professions have the 'special' traits (brave, lucky, etc), it also simplifies the processes
of adding starting gear to various professions/traits.

Be aware this mod adds no new professions or traits itself, it is merely a framework.
For maximum compatibility, this mod should not included in your own mod, but instead listed as
a requirement.

For usage check the examples on the github[github.com].

Workshop ID: 1343686691
Mod ID: ProfessionFramework
75 Comments
Bersix 21 Sep @ 1:43pm 
Nice
Father Inire 15 Sep @ 2:23pm 
This worked fine in my self hosted server, but the professions don't show up on my paid-hoster dedicated server.
Hephaistos 14 Sep @ 11:24am 
@ItsShintarou
It’s working just fine for both SP and MP.
Try reverse-engineering some of the mods that are running with it.
TechSpartan 14 Aug @ 3:31pm 
Hello Dr_Cox,

I hope you're doing well! I'm currently putting together a modpack for a Project Zomboid server called "Infected Chronicles," which is focused on creating a unique and immersive experience for our community through rp! (if anyone is interested reach out to me via messages). Your mod would be a perfect fit for the atmosphere we're aiming to build. I'd like to ask for your permission to include it in our modpack. Of course, full credit will be given to you, and I'll be sure to follow any guidelines you have. Thank you for considering my request!

Best regards,
Techspartan
ItsShintarou 7 Aug @ 3:00am 
This Framework doesnt work for multiplayer even with setting the romoval of vanilla occupation on true. Still waiting for a fix or for help
Hephaistos 12 Jun @ 12:27am 
In addition to what NukaBoy said further down: Make sure that your unemployed occupation doesn’t have any (custom) traits! It should be completely free of all traits. Otherwise, the game will crash when players try to load their pre-saved character builds.

Hope this helps those who are trying to find a solution to that crashing issue.:handsup:
Morgan 28 Mar @ 5:55pm 
May I add this to my modpack?
KPS 2 Jan @ 6:17pm 
I don't have any use for this mod since I can't code or mod, but the description says that I can edit the default professions. Does this mean I have to mod them or is it in the sandbox settings?
NukaBoy 3 Sep, 2023 @ 10:28am 
So if you are using the functions that remove all vanilla professions or vanilla traits you should be cautious. Some traits and the unemployed profession are required by the game to function correctly. Out of my head some traits the game "needs" are underweight, overweight etc. Basically every skill that you character can gain/lose over time in vanilla
NukaBoy 3 Sep, 2023 @ 10:26am 
@Ostin: Indeed I did. Someone else told me the problem might be that the vanilla "unemployed" profession was removed when I deactivated all vanilla professions. So I added a new profession with a different name then "Unemployed" but used the unemployed name for the internal variables. Worked immediatley and the game stopped crashing.