Stellaris

Stellaris

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Gwen's Species Specific Techs & Mechanics v0.22 for Stellaris 2.1.X
   
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4.899 MB
26 Mar, 2018 @ 6:34pm
27 Aug, 2018 @ 2:25pm
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Gwen's Species Specific Techs & Mechanics v0.22 for Stellaris 2.1.X

In 2 collections by GwenBlanketSpecter
Gwen's Mods 2.1
4 items
How Gwen plays Stellaris 2.1
36 items
Description
This mod adds unique mechanics or play styles for empires via new species traits. The traits often give tech options to further develop the uniqueness of your species' traits.
For example; the Amoebaborn are distant cousins of the venerable Space Amoeba, able to field the creatures in combat.
If you have a special species trait, you will need a scientist of that species to unlock their unique techs.
The trait descriptions can be quite long. I highly suggest using a UI mod such as Creation interface

LEXICON
There are a few terms I use that are not in the base game that you should know.
  • Natural ____ Production – Pops produce the resource no matter what tile they are on
  • RULER – If listed next to an edict, building, or other effect it means you must have a ruler of the species to make use of it.
  • MAJORITY – If listed next to an edict, building, or other effect, it means you must have a 50% or more the species in your empire to make use of it.
  • PLURALITY – If listed next to an edict, building, or other effect, it means you must have a 30% or more the species in your empire to make use of it.
  • GOVERNOR – If listed next to an edict, building, or other effect it means you must have a governor of the species to make use of it.
  • QUALIFIER/QUALIFIER – If it mentions more than one, only one must be true. So if it says MAJORITY/RULER/GOVERNOR you only need one of those three to be true.

THE TRAITS
  1. Near finalized traits have been balanced against my other mods in multiplayer. IT is the last step after beta. They have full art assets and finalized descriptions for everything.
  2. Beta Level traits have their playstyle and effects set for the most part. They might gain a few more mechanics but are not at risk of a game breaking overhaul. They may have a few bugs. These will rarely be broken when upgrading to near finished.
  3. Alpha level traits can and will be redone at a moments notice based on feedback. They may be buggy or missing localizations. They may sometimes break saves when upgraded to beta versions of the trait.
Near Finalized
Beta Level Trait
Alpha Level Trait
Adorable/CuteBots
Cyclopean
Bioelectric/Bioelectric Robots
Seed/Spore Carrying
Ageless
Berserkers
Cannibal
Prey Species
Precognitive
Amoeba Born
Subterraean
Asexual Reproduction
Aquatic
Natural Flight
Steambots
Artistic
Draconic
Telepathic
Hoarders
Parasitic
Sad Socretes
Extreme Omnivore
Photosynthetic/Solarbots
Exoskeletal
Lithovore
Cold Blooded
Curious
Genetic Memory
Herbivore
Energy Being


SUPPORT THE MOD!
You can support the mod by commenting on balance, making bug reports, and offering suggestions. You can also click these buttons to push the mod closer to the front page of the workshop. This is the best method for discovery other than word of mouth.

You can also join my discord server to receive live progress reports or give live feedback.[discord.gg]
You can also follow my workshop page to see when a new mod is posted or check out my catalog

Credits
  1. My avatar is done by Jennifer D'aww. It is used as part of the title graphic.[www.facebook.com]
  2. Thanks to kashou for editing the images together for the title card[www.artstation.com]
  3. Many older trait icons were made by Scrump Monkey
  4. All newer icons and art done by The Amazing Mc Carrick! Thanks a lot duder!
  5. Special thanks to everyone in my discord server that discusses things in depth with me as I try to make the mod better. Especially Alien From Beyond and Darien my longest supporters.

COMPATIBILITY
No core files were edited. It should work with everything.
If you would like it to be compatible in some way with another mod, feel free to make a patch or ask that mod author. I barely have enough energy to mod the game at all or live my life day to day.
has_global_flag = gwen_species_mod_active is my mod's global flag.
Compatibility thread lists patches and special compats
[discord.gg]


WANTED
  • I NEED SOMEONE TO HELP WRITE/REVAMP FLAVOR TEXT FOR EVERY TRAIT AND IN GAME DESCRIPTION
  • I NEED SOMEONE TO HELP GET THE AI TO WORK BETTER WITH THE MOD
Popular Discussions View All (6)
41
4 Jul, 2018 @ 5:03am
Version 0.2 (old feedback thread)
GwenBlanketSpecter
36
11 Dec, 2018 @ 10:32am
PINNED: Error Reports Version 0.22 for Stellaris 2.1.X
GwenBlanketSpecter
0
30 Jun, 2018 @ 9:48am
PINNED: Compatibilities
GwenBlanketSpecter
279 Comments
GwenBlanketSpecter  [author] 12 Jan, 2019 @ 9:06am 
its updated already as a new mod on teh workshop[
Plerion 11 Jan, 2019 @ 4:34am 
Hello there, I hope you are feeling better!

Any plans to update this mod in the short term? Not pushing, I just want to know whether or not to wait for this to start a new run :)
GwenBlanketSpecter  [author] 19 Dec, 2018 @ 6:03am 
you can make one just link back to my workshop.
GwenBlanketSpecter  [author] 19 Dec, 2018 @ 6:02am 
no
amirfoox 19 Dec, 2018 @ 5:53am 
Does this mod have a Stellaris v1.9 compatible version that I can download? Preferably outside of Steam, maybe on github? Thanks! :)
GwenBlanketSpecter  [author] 9 Dec, 2018 @ 7:47pm 
will take soem weaks to get every trait and civic from my mods moved over how I want to
GwenBlanketSpecter  [author] 9 Dec, 2018 @ 7:47pm 
https://discord.gg/WJmGCzH my discord if you want to keep up with my health stuff and update progess. will be releasing somethign in the enxt few days. only like 6 of the stuffs in total but folks should enjoy wahts coming as I tweak everythign for hte new update a little at a time.
BillBaraka 8 Dec, 2018 @ 6:41pm 
Wwwhat?! Holy Shit! Whats up brosephine, hope you stay better!