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Space Engineers

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HRS - The Gatherer - Final Improvement
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
1.884 MB
25 Mar, 2018 @ 8:59am
1 Change Note ( view )

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HRS - The Gatherer - Final Improvement

In 2 collections by Asteroid
HRS - Survival Ready Ships/Completed Prototype Weaponry
44 items
HRS - Completed Ships and Creations
25 items
Description
This is an HRS ship, more information here: http://spaceengineerswiki.com/Faction:Human_Relocation_Services

This is the final improvement for The Gatherer. It adds more drills because the armor was getting damaged, batteries for better power output and saving, and the ship looks a tiny bit better with how things are spaced out.

Old Description:

The Gatherer is an HRS large ship that is a mix of an industrial mining ship and a cargo ship. EVERY inventory is accessable through each other and there is oxygen/hydrogen production as well as a connector for small ships at the back, therefore, this is a completely survival ready ship. This ship can hold 24 crew members with cryopods. It also has a built in oxygen-saving airlock. There are no offensive weapons among this ship, there are only shields and really thick armor. There is a jump drive onboard, and an entire system of damage readers as well as an alarm.

The Gatherer is meant to be a mining ship for long missions that, in theory and realism, would take months to complete. It is meant to be piloted throughout asteroid fields, GATHERING all that it can hold (which is a lot) and then jumping back to its base after its mission has been completed. There are tons of assemblers onboard with upgrades, refineries that the ore that is mined go through before reaching the rest of the ship, and arc furnaces in order to do random small missions that the crew members might need to do. The alarm system flashes the spotlights on the ship when the hull(armor) of the ship becomes damaged all the way to 60%, it also activates when the sensors onboard detect an enemy ship in range. When the spotlights flash, the captain is meant to press 2 and 3 on their keyboard in order to make the alarm known to everyone onboard. It will sound an actual alarm and close the shields around the inside of the ship. The Gatherer has two oxygen farms for when the ice in the generators gets low. The captain can pilot the ship to a nearby moon to mine ice from when that happens, which is pretty easy since asteroid fields are usually near moons. This ship is too heavy to directly plummet into a planet's gravity well with, but you may modify the ship to have at least 15 parachutes or so. The sides of the ship have the branding and logo of the HRS.

Make sure to stay away from any enemy who may be using something compared to The Shotgun, because you will have an exactly 0% chance of surviving one good blow from that ship. However, if the enemy with something as powerful as The Shotgun shoots the front end of The Gatherer with something like The Mini Nuke, make sure to lead your crew straight to the cryopods and/or the airlock, because I just tested this scenario ingame and most of the cryopods and everything behind them survived.

The Gatherer does not have a Black Box in it because this is not the class of ship in the HRS that requires one.

Thank you again to Alysius for his amazing Floor Plan Script!


Please suggest things you may want to see have improvements made on in the comments. I will try to add your suggestions as best as I can.