Sid Meier's Civilization VI

Sid Meier's Civilization VI

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More Great Persons + GP Cost Balancing
   
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Type: Mod
Mod: Gameplay
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Opdateret:
59.051 KB
24. mar. 2018 kl. 22:21
27. feb. 2019 kl. 16:45
2 ændringsbemærkninger ( vis )
Du mangler DLC for at kunne bruge dette emne.

Abonner for at downloade
More Great Persons + GP Cost Balancing

I 1 samling af Tiramisu
Basic Gameplay & AI Improvements
7 genstande
Beskrivelse
Description
The purpose of this mod is to prevent getting Great Persons from future Eras too early. So the costs of Great Persons is now increased. Also 6 new Great Scientists and 4 new Great Generals are added in the game, because the AI usually gets Scientists and Generals a lot.
This mod is balanced for my Increasing Research Costs and Harder Eurekas modification, but it is not necessary to use my other mod.

Changes
  • Higher Great Person costs depending on their Eras (values given for normal game speed):
    ERA
    MODDED COST
    VANILLA COST
    Classical
    80
    60
    Medieval
    160
    120
    Renaissance
    290
    240
    Industrial
    540
    420
    Modern
    980
    660
    Atomic
    1800
    960
    Information
    3280
    1320

  • Because of the higher GP costs every Industrial Hub (and the Hansa) grant +2 instead of +1 Great Engineer Points.

  • In oder to make sure that every Era has 4 Great Scientists (except the Information Era) the following GPs are added:
    - Aristotle: Grants a +150 Science and +150 Culture boost (on normal speed).
    - Albertus Magnus: Grants a free relic and a +150 Culture boost (on normal speed).
    - Alexander von Humboldt: Creates a Naturalist Unit. The Campus district's Science adjacency bonus provides Culture as well.
    - Madame Curie: Reveals Uranium and builds a Research Lab in the Campus district.
    - Max Planck: Grants a +2400 Science boost (on normal speed).

  • In oder to make sure that every Era has 4 Great Generals the following GPs are added:
    - Fabius Cunctator: Has two charges and grants the Stealth Ability to a land unit.
    (I have tested this and the AI will not attack your stealth units as long as they do not see them, i.e. as long as they have no adjacent unit next to your stealth unit.)
    - Wallenstein: Has two charges and creates a Pike and Shot unit per charge. The Pike and Shot units do not have a free promotion however. Also grants +50 Gold (on normal speed).
    - Ulysses S. Grant: Grants one unit +7 strength when attacking. Also increases its movement by +1.
    - Joseph Joffre: Grants one unit +12 strength when defending.

There might be some further changes in the future.
10 kommentarer
xxx78 19. feb. 2020 kl. 3:27 
Great mod, does it still works?
Ellye 18. mar. 2019 kl. 22:06 
Thank you! :rebeccahappy:
Tiramisu  [ophavsmand] 27. feb. 2019 kl. 16:47 
UPDATE:
- Added compatibility for version 2.0 (Gathering Storm).
warhammerfrpgm 12. feb. 2019 kl. 18:10 
okay so if i wanted to modify these upwards further. or turn off the ability to buy great people with money or faith how can I do this. I am in the XML file. not sure how to edit.
aom123 27. aug. 2018 kl. 6:18 
Just out of interest do we know if this is compatible with equally great scientists?
Tiramisu  [ophavsmand] 26. maj 2018 kl. 18:28 
If I were you I would wait until I have R&F to get the best civ experience. On summersales or keysellers you can get it for about 20$.
Equites 25. maj 2018 kl. 11:54 
I dont have the money for Rise and fall. And I can't use the mod without the dlc :(
Tiramisu  [ophavsmand] 25. maj 2018 kl. 6:34 
You need Rise and Fall because of Wallenstein who grants Pike and Shot units. Of course I could make another version that does not require R&F, but I wonder why you do not want to use this addon.
Equites 25. maj 2018 kl. 2:44 
Very great mod. But could you please make it so it works for people without rise and fall?
scottkbeers 28. mar. 2018 kl. 23:48 
Gonna try sounds really good.. Thanks for this!!! 1st commenter up!!! :steamhappy: