Avorion

Avorion

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Lex-Siderum [ 15 slots ] Lonestar supercarrier
   
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Type of Build: Military
Military: Carrier
Material: Iron, Trinium
Game Stage: End Game
File Size
Posted
Updated
3.377 MB
19 Mar, 2018 @ 10:28am
7 Apr, 2018 @ 9:14am
3 Change Notes ( view )

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Lex-Siderum [ 15 slots ] Lonestar supercarrier

In 1 collection by warpSpeedNyanCat();
Nyancat's full house ships and stations pack
44 items
Description
"yeah, sapioids dont have physiological parents since were machines but we usually call affectionally theses "mommy" since all of us are born in one of theses..." officer Ruchba -Cygny - 791 during an interview with PNN after a lonestar raid on a nearby drug lord hideout.

When the fleet require full logistic support but also require to be on the move for rapid intervention. Lonestar Patrol often request the services of one of their Lex-Siderum , a Dreadnought class supercarrier that surpass even the might of the Albireo Station.

Lex-Siderum is virtually a floating city and industrial complex able to self sustain and provide on site production even in the middle of battle. Countless sapioids officers are born and live on theses colossal hives . the Lex-Siderum is capable of extreme jump ranges even for a capital ship and can carry years of supplies as well as onboard production.

It is rumored that theses ships also carry the massive neuronal servers that serve to backup and preserve individual sapioid consciousness so as they fall in battle they can be rebuilt anew and join combat almost immediately but up until now, this hypothesis has never been fully tested as there yet to be a record of a Lex-Siderum wreck sighted , either due to cleanup after battle or simply because none has ever met its match yet.

Cost:

Credits: 104.2 millions
Iron: 1 million
Trinium: 7.6 millions

Piloting:

Y/P/R: 0.17/0.18/0.29
Thust/Brakes: 12.2 m/s - 112.5 m/s
Hyperspace range: 44 sctrs

Defense:

Hull: 2 million hp
Shields: 3.7 million hp

Blocks: 12 210

Hangars:

Fighter capacity : 1824
Fighter production: 25 000

Offense:

Turret hardpoints : 32

Engineering:

Powergrid: 2.78 TW
Energy: 7.49 TJ
Cargo: 19 597
Crew: 3679

21 Comments
DeathStick 29 Mar, 2020 @ 11:07am 
I am so hard right now. Thank you.:steamhappy:
SKOTUS JOE 6 Oct, 2018 @ 5:48pm 
Yeah I usually have one of these things just patrolling the sector protecting my miners/salvagers. Works like a charm
warpSpeedNyanCat();  [author] 6 Oct, 2018 @ 1:28am 
this is what you use to protect your stations :3
warpSpeedNyanCat();  [author] 6 Oct, 2018 @ 1:28am 
i mean , this is the end all be all final boss of lonestar , its a 15 slot and its meant to act as a sector defense behemoth
SKOTUS JOE 5 Oct, 2018 @ 10:49pm 
I did have a couple cases where fighters got stuck directly above your hangers since they have this cool tunnel design, and the fighter was basically stuck on the outside of the tunnel instead of flying in. Nothing a simple barrel roll couldn't fix though.
SKOTUS JOE 5 Oct, 2018 @ 10:46pm 
I also use your judge carrier quite a bit as it seems to handle the early to mid game well.
I do understand what you mean by the fighters, but this ship actually works the best once you acquire the AI component that allows you to use no gunners and pilots. Combined with the superb production capability, and never needing to refil on pilots, this is basically my go to support ship that follows me everywhere. I put two salvage squads and the rest as combat squads, and despite the bad fighter AI, there's enough hangar space for me to fill all spaces with fighters that take up 8 hangar space, which allows me to build a fleet of tanky fighters.
warpSpeedNyanCat();  [author] 5 Oct, 2018 @ 6:23pm 
seriously they need to rework fighters pathing when you recall them , its insanely bad , sometimes fighters get stuck in an endless loop and in the end it takes more time to recover fighters than the fight itself, and now that they nerfed fighters damage, they are now basically only good as a static sector defense tool or as a mining/salvaging drones
warpSpeedNyanCat();  [author] 5 Oct, 2018 @ 6:21pm 
quick confession, i made that ship out of pure spite at the fact i could never get satisfied with the lonestar judge , so this is basically a judge 2.0 , both ships were an experiment at using multiple hangars entrance for depolying and retrieving fighters fast ( which with the current mechanic, tend to be only nice in theory but terrible in practice )
SKOTUS JOE 5 Oct, 2018 @ 6:16pm 
I think the issue ran into when I had a huge number of pilots for my fighter fleet. The issue resolved itself when I got the AI fighter upgrade and didn't have to carry pilots and gunners! Still marveling at the beauty of this thing though. Great work again!
warpSpeedNyanCat();  [author] 4 Oct, 2018 @ 2:53pm 
really? thats weird, i used to have too many crew space and used to convert some in cargo ...mabie they changed something... i mean its an old ship ...