Portal 2

Portal 2

80 ratings
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In 1 collection by wildgoosespeeder
WGS_SP_Tests
25 items
Description
Another easy puzzle. May need to be pixel perfect. I can't help it because the in-game editor is limited and I do not wish to learn Hammer to correct it.
17 Comments
BohdanZPM 2 Feb, 2024 @ 1:39pm 
Thanks for sharing the collection of your favorite chambers. I'll play those and will see if I can solve them. I love Portal 2 puzzles.
Also, are there community test chambers made specifically for BEEMOD? Where can i find them?
wildgoosespeeder  [author] 8 Jan, 2024 @ 8:39pm 
Wow, almost 11 years since I made this! I never want to use glitches/oversights/exploits to design my chambers, even 11 years ago. None were intended to be used when designing this chamber. I don't know what walk-through you watched but if you look at my solution video (link above), I don't use any exploits or tricks to get the portals placed.

Granted, this was before BEEMOD was a thing, I think. I wonder if a magnet portal would have helped here. Unfortunately, I no longer have the PeTI file.

I look back at my early work and I find that others make better maps than me, even my newest works. I have a collection of those compiled.

https://steamproxy.net/sharedfiles/filedetails?id=378738534
https://steamproxy.net/sharedfiles/filedetails?id=384269580

I haven't touched map creation in a while. I've moved onto other games, which one I have also contributed to the Workshop.

https://steamproxy.net/id/wildgoosespeeder/myworkshopfiles?appid=241240
BohdanZPM 8 Jan, 2024 @ 7:00pm 
I had to look for the solution because my light bridge did not have the needed height to direct the laser cube. It turns out that the light bridge can travel outside of the visible borders of the portal hole if you place it next to it. That's actually a glitch and not a valid portal mechanic to rely on when building test chambers. Because most people do not know about it. Sorry, but I consider this as a bad chamber design.
Petutski 13 Feb, 2017 @ 10:00am 
Ok, but finicky. Requires thinking outside the box!
TS_Mind_Swept 14 Feb, 2015 @ 11:59am 
I say use this one to begin getting aquainted with hammer.
wildgoosespeeder  [author] 14 Feb, 2015 @ 12:48am 
@TS_Mind_Swept
You are right. It is a concept map. It's just the concept isn't all that good or well adapted into a test chamber and I realize that now. Maybe the concept would be better in Hammer or something.
TS_Mind_Swept 13 Feb, 2015 @ 11:41pm 
I can't help but get "concept map" from this one, cause there's really only one major thing in here. Well, maybe more, but it just seemed like only one. I liked it, but it was kind of short, I'm sure FutureGameDev would be able to complete it, I'll guggest it to him. 7.5/10
wildgoosespeeder  [author] 4 Jan, 2015 @ 1:00pm 
@Chelliste
It shouldn't be that much of a challenge to obtain the cube. Maybe I should bring the cube dropper down lower or raise the height of the portal surfaces so the laser cube doesn't bounce as much.
Chelliste 4 Jan, 2015 @ 6:01am 
I could see the solution, but the bridge-laser alignment flaw prevented me from executing it. The bridge couldn't be placed high enough. I understand some people were able to achieve pixel-perfectness, but I wasn't. That aside, as a concept it was pretty good. Catching the cube with the light bridge was a challenge.
wildgoosespeeder  [author] 18 May, 2014 @ 9:36am 
I kind of wanted the light bridge to do two things at once; provide extra height and allow the cube to be stationary as it redirects the laser , kind of a small proof of concept because of the unusual placement of the laser catcher.