Space Engineers

Space Engineers

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[WDM] Wolfhound Space Superiority Fighter
   
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Type: Blueprint
File Size
Posted
Updated
6.560 MB
10 Mar, 2018 @ 11:01pm
11 Jul, 2019 @ 1:31am
2 Change Notes ( view )

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[WDM] Wolfhound Space Superiority Fighter

In 1 collection by Rhea.licious
White Dwarf Manufacturing Armed Forces Division
27 items
Description




With the growing need of a lunar-capable fighter, engineers at White Dwarf came up with the Wolfhound Space Superiority Fighter, a nimble and deadly cross between the previous Manticore Assault Fighter and the Bantam Interceptor. Armed with two gatling turrets, four gatling guns, and dual sequenced rocket pods, the Wolfhound can do some serious damage, whether the mission is supporting lunar ground troops, taking out enemy fighters, or flying bombing runs against enemy warships. Being that the Wolfhound needed to be able to perform lunar flight, White Dwarf engineers decided to equip the Wolfhound with hydrogen thrusters, the first time hydrogen propulsion has been utilized on any strike craft produced by White Dwarf. Burn tests show that the Wolfhound should theoretically be able to maintain its altitude in the gravity of a planet with similar mass to that of Terra if the planet lacks an atmosphere. Greater amounts of thrusters were added in the Wolfhound's other directions as well to help it fulfill its superiority fighter role. All features that can be found on the Bantam can also be found on the Wolfhound, along with some software upgrades and a jumpstarter reactor. Recently updated with advanced software and high-performance flight systems, the Wolfhound is now deadlier than ever!



> 30 Ion Thrusters
> 9 Hydrogen Thrusters
> 6 Large Ion Thrusters
> 3 Gyroscopes
> 1 Large Reactor
> 1 Battery
> 12 Small Cargo Containers (For Ammunition)
> 2 Oxygen Generators
> 1 Connector
> 1 Antenna
> 2 Cameras (Aiming and Docking)



> 2 Rocket Launchers (Sequenced)
> 4 Gatling Guns
> 2 Gatling Turrets



> Readouts Displaying Ammunition, Damage, Basic Navigation, Power and Remaining Uranium, and Velocity
> Docking/Undocking Sequences
> Combat and Casual Modes
> Crosshair Projector
> Repair Projector
> Speed Matching
> Radar



> Dimensions: 13.5m Long, 7.5m Wide, 7m High (Hitbox)
> Mass: 42,424kg
> Blocks: 671
> Airtight: Cockpit
> Survival Ready: Yes
> Area of Operation: Space, Most Moons and Some Planets
> Role: Superiority Fighter



1). Gatling Guns
2). Rocket Launchers
3). Combat Mode On/Off
4). Speed Match, Engage
5). Speed Match, Disengage
6). Repair Projector On/Off
7). Agility/Lunar Flight Thrusters On/Off
9). Aiming Camera

- For a full list of controls, please visit the Complete WDM Ship Controls Guide.



- Looks cool, flies well, remember the ice. Nothin' much.
- Can fly in gravity up to 10.4m/s/s where no atmosphere is present.



- Check out the Official ACI Steam Group! We have a server!
- Big thanks to Extevious-V for the awesome graphics!

- Scripts:
Automatic LCDs 2
Whip's Weapon Salvo Script
Whip's Speed Matcher Script
Whip's Turret Based Radar
Whip's Artificial Horizon Redux
7 Comments
Rhea.licious  [author] 11 Mar, 2018 @ 12:16am 
Yeah. :)
k_medlock 11 Mar, 2018 @ 12:15am 
Yeah the Orion is quite large for a cruiser already...
k_medlock 11 Mar, 2018 @ 12:15am 
@Lt.Starbound Sounds like a good plan. Just work your way up to larger ships ;)
Rhea.licious  [author] 11 Mar, 2018 @ 12:13am 
My carrier is quite large as is, it's only 55 meters shorter that the Orion Heavy Cruiser.
Rhea.licious  [author] 11 Mar, 2018 @ 12:10am 
I'd need an even bigger carrier that what I have now. The hangars aren't tall enough for the space superiority fighter, but it the hangar was one block taller... I might make that carrier after I build a cruiser once I'm done with my current carrier.
Rhea.licious  [author] 11 Mar, 2018 @ 12:07am 
No, not specifically, but I might be able to find a way to fit it onto the bottom.
k_medlock 11 Mar, 2018 @ 12:06am 
Nice! Very unique design. Is this one made for you carrier later on?