Garry's Mod

Garry's Mod

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TTT Random Office
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Roleplay
File Size
Posted
332.463 KB
10 Mar, 2018 @ 11:12am
1 Change Note ( view )

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TTT Random Office

In 1 collection by Käsekuchen
Käsekuchen's Maps
3 items
Description
Introduction:
This is a small map with a randomly assembled office.
It will freshly assemble the map every round.

I'm not that big of a ttt-player but I watch it a lot, so I decided to make this map a ttt map instead of a sandbox map with the goal of bringing something new to the table (constructive criticism is welcome).

Features:
  • 9 room templates!
  • 22.30 septillion unique maps in one!
  • 8 Windows to dispose bodies out of!
  • Traitor-room(-s)!
  • Traitor-trap(-s)!
  • Traitor-tester!
  • Detective-trap(-s)!
  • 22 spawns!
  • Ugly lighting!
  • Doors and decals behaving wierdly!
  • No requirements! (But it won't work outside of ttt!)

How it works:
The map is made up out of 16 512x512 hammer-units tiles surrounded by a corridor. Each tile has two logic_case entities assigned to it: one chooses which of the nine pre-made templates gets placed, the other one chooses the rotation.

That's also why I write "[i]assembled[/i]" instead of "generated", as "generated" would fit more to a map where the rooms are truly randomly generated and then populated with props.

Known issues:
  • Doors won't close when you press +use on them (I made them close automatically after 15s).
  • Decals get applied to every copy of a func_brush present.
  • When two rooms with outer doors get placed next to each other, the doors are placed in each other.
  • Desk lamps tip over on spawn.
  • I gave optimization my best shot (every prop (but the doors) fades out after 1024 hammer-units).
  • All issues seem to be caused by the map's assembly method.
  • I'm quite inexperienced in ttt, so constructive feedback would be nice.

Have fun!
3 Comments
Auditormadness9 27 Feb, 2023 @ 2:13pm 
no longer working
Käsekuchen  [author] 12 Aug, 2018 @ 1:48pm 
That's just the normal explosion radius of the bomb. I can either replace or remove it, but I haven't gotten any amounts of feedback, as you can see.
PenitentParadox 12 Aug, 2018 @ 12:09pm 
really cool map, the radius on the bomb seems kinda big