XCOM 2
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[WOTC] Gremlin Revamp
   
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455.334 KB
7 Mar, 2018 @ 5:06pm
3 Jun, 2020 @ 7:54pm
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[WOTC] Gremlin Revamp

In 1 collection by MrShadow
CreativeXenos WOTC mod collection.
56 items
Description
Gremlin Revamp is a small side project I was asked to do. No game breaking changes were done. Mostly adding extra bonus charges and cooldowns to some abilities based on tier of Gremlin and buffed or slightly downgraded a few stats on them as well.

All changes can be reverted and or changed to suit you if you want to change them.

CHANGES:
**************************************************************************
*** Gremlin Weapons ***
**************************************************************************
GREMLIN_CV
Template.ExtraDamage = default.GREMLINMK1_ABILITYDAMAGE;
Template.HackingAttemptBonus = default.GREMLIN_HACKBONUS;
Template.AidProtocolBonus = 5; // was 0 is now 5
Template.HealingBonus = 1; // was 0 is now 1
Template.BaseDamage.Damage = 2; // combat protocol no change
Template.BaseDamage.Pierce = 1000; no change
Template.iRadius = 30; // only for scanning protocol was 40, is now 30

Gremlin_HackBonus = 10 ; 10 up from 0

GREMLIN_MG
Template.AidProtocolBonus = 10; // no change
Template.HealingBonus = 2; // was 1 is now 2
Template.RevivalChargesBonus = NO LONGER CHARGES (NEW 2 turn cooldown)
Template.ScanningChargesBonus = 1; // now has 1 bonus charge for a total of 2
Template.BaseDamage.Damage = 4; // combat protocol no change
Template.BaseDamage.Pierce = 1000; no change
Template.iRadius = 40; // only for scanning protocol no change

GremlinMk2_HackBonus = 20 //unchanged

GREMLIN_BM
Template.AidProtocolBonus = 20; // no change
Template.HealingBonus = 3; // was 2 is now 3
Template.RevivalChargesBonus = NO LONGER CHARGES (NEW 2 turn cooldown)
Template.ScanningChargesBonus = 2; // now has 1 bonus charge for a total of 3
Template.BaseDamage.Damage = 6; // combat protocol no change
Template.BaseDamage.Pierce = 1000; no change
Template.iRadius = 50; // only for scanning protocol was 40, is now 50

GremlinMk3_HackBonus = 40 //unchanged

Capacitor Discharge:
CAPACITOR_DISCHARGE_CHARGES=2 ;up to 2 from 1

Cooldown = new class'X2AbilityCooldown_LocalAndGlobal';
Cooldown.iNumTurns = 6;
Cooldown.NumGlobalTurns = 3;
Template.AbilityCooldown = Cooldown;

Now because it has 2 charges, there is a 6 turn cooldown between charge uses and a 3 turn global cooldown to prevent multiple Specialists from spamming Capacitor Discharge on the same turn. (Can change this yourself if you want)

Restorative Mist:
RESTORATIVE_MIST_CHARGES=2 ;up to 2 from 1

Cooldown = new class'X2AbilityCooldown_LocalAndGlobal';
Cooldown.iNumTurns = 6;
Cooldown.NumGlobalTurns = 3;
Template.AbilityCooldown = Cooldown

Now because it has 2 charges, there is a 6 turn cooldown between charge uses and a 3 turn global cooldown to prevent multiple Specialists from spamming Restorative Mist on the same turn. (Can change this yourself if you want)

Revival Protocol: Has been changed from limited charges to a 2 turn cooldown.

Combat Protocol: Has been changed from limited charges to a 3 turn cooldown.
Popular Discussions View All (3)
6
2 Sep, 2021 @ 8:45am
BUG REPORTS HERE!!
MrShadow
0
1 Jul, 2020 @ 8:48am
Traditional Chinese Localization(正體中文翻譯)
Mogwai
0
24 May, 2018 @ 4:46am
Spanish Translation
Kanario97
25 Comments
4rrakis 3 Oct, 2021 @ 10:16pm 
1323729052
Cúchulainn 3 Oct, 2021 @ 6:02pm 
Does anyone know the mod number for this folder?
Tobi-Wan 1 Oct, 2021 @ 2:12pm 
Relatively new to this. Does this mod add an .ini file or modify an existing .ini file? I have browsed through the various .ini's in the Config folder and have not found lines related to Gremlin Weapons.
Sgtknispel23 26 Sep, 2021 @ 12:24pm 
so i dont know why but this mod works with every class that has a gremlin ive played with so far except the chimera class Hactivist,just figured id let you know and find out if theres a simple way to make it work :)
K'Drulu 6 May, 2021 @ 6:12pm 
Can anyone confirm if this mod is compatible with WOTC Make Heals Persist?
https://steamproxy.net/sharedfiles/filedetails/discussions/1970813574

If not, are there any ini edits that can make them work?
Jabel 29 Mar, 2021 @ 10:57am 
Compatible with RPGO?
TheDuke37 27 Mar, 2021 @ 12:23pm 
idk if its this mod or not but for whatever reason the gremlin freezes for a few seconds before reaching its target.
Psykrom 23 Mar, 2021 @ 1:13pm 
Remembering that flashing gremlin made me roll!
CptnHappyTimePie 4 Jun, 2020 @ 2:43am 
I can not say thank you enough for adding the ini for CP! Have custom tweaked game (damage values etc) and this was the only one that irked me constantly stuck at 2!!
GargakOfTheEast 10 Feb, 2020 @ 9:49pm 
Great mod, I especially dig being able to use combat protocol more often.

I would say it is "OP" for it to have unlimited charges, but most missions in XCOM2 have a timer, and it's usually not a wise idea to burn 3 turns to recharge your combat protocol.