Space Engineers

Space Engineers

124 ratings
Balanced Deformation
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
54.303 KB
5 Mar, 2018 @ 1:27am
14 Oct, 2018 @ 7:12pm
12 Change Notes ( view )

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Balanced Deformation

Description
Tired of having your heavy armored hulks shredded in one enemy volley? Wish your server could use that cool turret mod but cant because it vaporises grids? Well you're in luck! Balanced deformation, takes that broken feature and give it back to you at a whopping 5%.

Armor Block Changes:
Deformation ratios for all armor blocks reduced to 0.05
10% Damage reduction for all heavy armor blocks
Heavy Armor Square Block damage reduction reduced to 10% from 50%

Note: This mod was made to fix deformation for high damage modded weapons. Most notably, OKI and Mexpex.
58 Comments
Chojun 11 May, 2022 @ 10:30pm 
As mentioned earlier, this mod breaks voxel collisions. Hope to get an update on this.
Skallabjorn 17 Apr, 2021 @ 4:32pm 
Francis 17 Feb, 2021 @ 6:53am 
Any idea why this mod seems to make missiles do almost no damage?
Without the mod, a direct hit from a 200mm missile does ~1/3 of the health damage to a lone Industrial Cockpit (the cockpit sitting alone with no other blocks attached.)
With this mod, direct hits from those same rockets do ~1% of the cockpit's health in damage.
Mike-Bizzle 14 Jan, 2021 @ 11:36am 
my bad, I read the older comments
Mike-Bizzle 14 Jan, 2021 @ 7:54am 
same with slower speeds
Mike-Bizzle 14 Jan, 2021 @ 7:54am 
with this mod my ships take 0 damage from impact with voxels, damage from turrets and gunfire works as intended with the mod though

flew a couple of times 100m/s into a mountain and 0 damage each time, also hit non deformable blocks on the side of my ship and also they take no damage at all
faith2ess 17 Dec, 2020 @ 8:08pm 
So hoping someone here might be able to help. I use https://steamproxy.net/sharedfiles/filedetails/?id=1713051166&searchtext=chillz in a number of my builds, but the blocks don't seem to support deformation. The entire block gets destroyed when damaged. Is there any way I could modify the most to make them act more like armour blocks when damaged and get deformed ?
dexyr 15 Sep, 2020 @ 7:15pm 
@Squidtank btw i'm working on a mod to do just that (add those tags to all the buildable blocks in the game), i also added you
dexyr 13 Sep, 2020 @ 11:13pm 
@Squidtank That's super useful info in your comment. I was trying to figure out why I couldn't get some blocks (yeah, mostly thrusters) to survive even the slightest damage despite upping the integrity of components in Components.sbc. Thankfully, this mod seems to fix it for me at least, but it's crazy that non-deformable blocks just vaporize in vanilla.
Squidtank 9 Aug, 2020 @ 9:14am 
I assume you know all that stuff already, just can't fit much in a 1000 characters heh. Not sure if you tried this already and it's a perf hit or something. But what a rabbit hole. Why did they just put that 50% damage reduction on one block? Good old space engineers.