Garry's Mod

Garry's Mod

871 ratings
Ballermine Launcher
   
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Content Type: Addon
File Size
Posted
Updated
2.051 MB
13 Mar, 2013 @ 8:19am
3 Jan, 2014 @ 5:25am
2 Change Notes ( view )

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Ballermine Launcher

Description
It's back from GMod13 Beta! I have fixed some stuff since. NOW 100% WORKING WHEN STUCK TO RAGDOLLS, AND NO ERRORS AS OF JAN 2014!

How to use:

Pressing (and holding) Primary Attack once shoots Ballermines continuously, pressing Primary again detonates them all simultaneously. Secondary Attack changes the fire mode. There are 3:

1) Regular fire mode: Shoots regular ball-shaped mines ( "Ballermines" )
2) Guided fire mode: Shoots out Ballermines that follow a laser from your gun.
3) Sticky fire mode: Shoots Ballermines that stick to things

Caution: Ballermines IMMEDIATELY explode when they come into contact with a player or NPC. Sticky Ballermines will also detonate if the object that they are stuck to is removed or broken.

Please report any bugs HERE

CREDITS:

Lua Coding - Me
World and View Models - Kuma Games
Ballermine Model - Dav0r's Hoverball Model
Model Retextures - Me, again
Popular Discussions View All (1)
2
17 Mar @ 1:27pm
BUGS
Dimmskii
32 Comments
Miso Strange 17 Apr, 2015 @ 4:08am 
you should change it too left click shoots, right click detonates, and e + left click or right click or r changes mode, because you havent used r, and i think this would further expand quality, quantity, and expand further potential. i know it is awesome already, but it still has lots of potential!
B2B KEEP ON DREAMIN' BOYO 15 Mar, 2015 @ 8:18am 
No longer works - Starts with an empty ammo
Diva Dan 1 Dec, 2014 @ 5:07am 
i feels like that is the pre-released grenade launcher animations of l4d2
Rukrio 7 Sep, 2014 @ 1:51pm 
out of curiosity, ever considered making it use a custom ammo? because that would be baller. sorry, had to make the pun. either way, this is a good swep, even if it's ammotype is "none".
Dimmskii  [author] 3 Jan, 2014 @ 5:29am 
I fixed the errors a while ago, got mad at Workshop being slow, stored the mod somewhere on my net drive, and forgot about it for months... sorry. It turns out that another bug was happening as of recently: stickies crash the game when stuck to breakable/explosive ents and detonated.

So all the crap should be fixed... AND the stickies now properly move with the ragdolls that they are stuck to.
Bug Boss 18 Nov, 2013 @ 10:40am 
its causing errors (i cant identify what however it causes minor lag)
The Doomsdayzoner 7 Nov, 2013 @ 10:49am 
how to refill an amo of this weapon?
The Ozzinator 14 Oct, 2013 @ 7:52pm 
[Ballermine Launcher] lua/entities/sent_baller/init.lua:7: attempt to index field 'Entity' (a nil value)
1. SetToDetonate - lua/entities/sent_baller/init.lua:7
2. unknown - lua/entities/sent_baller/init.lua:101

Timer Failed! [Simple][@lua/ent

Happens randomly.
๖ۣۜPyros 29 Sep, 2013 @ 1:29pm 
FIRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRR (shoots 100000 mines) EHEHHEHEHE.....KA-
BIIIIIIIIIIIIIIIIIIM
๖ۣۜPyros 29 Sep, 2013 @ 1:28pm 
I'm gonna imitate the Demoman from TF2 with this shit. XD