Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Universal Diplomacy - DEI version
   
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Tags: mod, Campaign
File Size
Posted
Updated
1.004 MB
4 Mar, 2018 @ 8:08am
22 Jun @ 11:21am
10 Change Notes ( view )

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Universal Diplomacy - DEI version

Description
**also included in AfricaFix (DEI version)
https://steamproxy.net/sharedfiles/filedetails/?id=3265411954



This is a submod for the great Divide et Impera mod that enables all diplomatic and conquest options for all factions in all campaigns.

All factions can occupy, sack, loot, raze or subjugate

All factions can make client states or vassals depending on their culture

All factions can make confederations and have confederation names



Slight changes to religion/subculture, and confederation names...
Desert Nomadic subculture/religion is now Desert
African Arabian confederation name is Eremoi (Hellenic term for people of the desert, isolation, wasteland, wilderness)

Steppe Nomadic culture/religion is now Steppe
Steppe Nomad confederation name is Skolotoi (Hellenic term for people of Scythia)

Roman culture/subculture is now Latin
Roman confederation name is Foedus Latinum (aka Latin League)

Nuragic confederation is Sardus

Iapygian confederation is Iapygia

Egyptian confederation (can only be formed with secessionists or rebels) is Ptolemaike

Etruscan confederation is Tyrrehenia

Italic confederation is Socius


*Now works for successors, too!
ENJOY!






34 Comments
AdamEternal 12 Sep @ 2:07am 
👌Thanks!
scottfree001  [author] 11 Sep @ 11:51am 
It is save game compatible with vanilla, so it is probably save game compatible with DEI
AdamEternal 10 Sep @ 3:21am 
Save game compatible?
Joles 24 Aug @ 8:50am 
@scottfree001: Hi...it seems the same as the official submod from Dresden or is there a difference? The original submod was updated 2019 lastly so I guess your mod is better for the current 1.3.4, right?
scottfree001  [author] 8 Aug @ 6:35pm 
@Aech I totally agree. My mod doesn't affect that though, just makes your client states and satrapies more agreeable.
scottfree001  [author] 8 Aug @ 6:34pm 
@nwise2446: razing a city without keeping it is SACKING it, which should be an option for all factions.
nwise2446 1 Aug @ 7:07pm 
Why can't I raze a city without keeping it? I'm not sure this mod is working at all.
Aech 14 Jul @ 5:17pm 
i feel like the diplomacy sistem of Rome 2 is really broken never made sense we offer 250000 gold as minimum click and don't shock the IA at all, he considers our coffers instead of them. IF you put 20x the yearly income a nation it should make them very agreable, instead of not bothering at all.
scottfree001  [author] 24 Jun @ 7:37pm 
NP
Phukface 22 Jun @ 6:35pm 
Yay! Thank you so much m8