Killing Floor 2

Killing Floor 2

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KF-TheGreatWall Invernalia
   
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Maps and Mods: Maps
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247.903 MB
1 Mar, 2018 @ 9:51am
8 Jul, 2018 @ 8:08am
73 Change Notes ( view )

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KF-TheGreatWall Invernalia

Description
KF-TheGreatWall Invernalia

Adaptation of a part of the Wall and the Black Castle belonging to the Game of Thrones series.


- Unique store system.

- Extra store exit portal.

- Once the shopping time is over, the players are scattered throughout the game area randomly.

- Trap system for players.

- Ghosts that hurt both zeds and players.

- Abundant reposition of munition.

- It is advisable to behave well inside the elevator.

- Three different types of play areas.

- 22 players spawn.

- Change of lighting, Sunset-Night.


Thanks:

Frostbite * and RockMax for helping to solve problems and improve performance.


Credits:

To the creators of the Game of Thrones series.



Changes:

08/07/2018

-Store exit portal is added to solve the problem of getting stuck in the store at the end of the purchase time.
14/06/2018

- Improvements for map performance.

04/06/2108

- Improvements for map performance.

31/05/2018

- Added improvements.

27/05/2018

- Fixed problem of return to the game area after the time of the store.

- Fixed the problems with the portals to the store in the boss round.

09/04/2018

- The operation of the elevator has been improved.

- Now at the end of the purchase period the players will be spread out randomly on the map.


08/04/2018


- I have completely changed the store system, now I am working with the arrows that indicate the way, I hope to be able to launch the update soon, also we could add some more trap for the player

28/03/2018

- The problem is solved with the elevator call system, now you can not change the route once started, both in the ascent and descent, you can only modify once from inside the elevator for each full trip

- The route of some ghost that did not follow the path is corrected.

24/03/2018

- Fixed the problem of zeds birth.

21/03/2018

- Modified the elevator to not die so easily during its movement

18/03/2018

- Fixed up: large port entrance to the tunnel, if it is downloaded, the boss passes it and can no longer be opened, during the rest of the game it works well.

- Changing the spawn zed system to solve the problem, we continue working on it to obtain better performance.
Popular Discussions View All (1)
7
6 Apr, 2018 @ 5:06am
Bugs here
manolito
35 Comments
manolito  [author] 26 Jan @ 1:09pm 
Thanks, I'm glad you like it
Traitor_000 23 Jan @ 9:30pm 
need something like this for mordhau
manolito  [author] 14 Dec, 2021 @ 1:50pm 
Hello, thanks for your comments, I understand that a texture is missing, but now I can not look, it is a problem that usually happens when they update an event such as Christmas in this case, although I do not know if this will be the reason for the failure that you comment
DieKaiserschlacht 13 Dec, 2021 @ 4:23pm 
idk about anyone else but there's a giant missing texture
manolito  [author] 24 Mar, 2019 @ 6:56am 
thanks, I'll watch the teleports in case anyone has moved for whatever reason.:zombie_metal:
MrRogersBestNeighbor 24 Mar, 2019 @ 1:07am 
Ah, yeah, I didn't know where the lever was, thanks!

Yeah, I know where the portal is in the trader.
The problem was with the automatic teleport, when you don't take the portal and it kicks you out. It teleported one player here:
https://imgur.com/a/xoj1wwL
Inside the rock just below me in the image
https://imgur.com/a/xgv7igz
They eventually ran to the cliff to commit suicide.
It only happened one time randomly.
manolito  [author] 18 Mar, 2019 @ 7:53am 
MrRogersBestNeighbor:

hello I checked what you tell me and it works, I give you a screenshot of where things are, maybe you did not find them

the catches are in order the lever to call the elevator from the base of the wall, inside the elevator, in the high part of the wall and finally the telepor to leave the store in case the automatic system fails

https://imgur.com/a/CtajU8u

manolito  [author] 16 Mar, 2019 @ 6:37am 
MrRogersBestNeighbor

the elevator would have to be able to be called, there are levers to do it, I check it in case it has been damaged, the teleport problem I do not understand it well, I think you mean the merchant, I will review this too.


the store is far away, it is a separate world, independent, it has a system to put the player in the game area again, but in case this fails there is a teleport on the door of the hut to go to the game area, it is possible that this broken

Thanks for your comments

regards
MrRogersBestNeighbor 15 Mar, 2019 @ 10:39pm 
Not too big of a deal. The drop of FPS almost adds to it, by putting you into a dream-like state when the particles come into effect.

Anyways, just played the map with a 6 person group on my server and we ran into a couple problems.
Can't call the lift (is that intentional?). We couldn't get the lift to go down or come up. A switch would be nice. Especially when a zed is at the top of the map and everyone is below. The zed was way up on top of the wall and we had to wait a while for it to get into the lift and make its way down, since we couldn't get the lift ourselves.

Then someone was teleported from the trader FAR outside the play area underneath a part of the map. We all wiped and they had to suicide. The teleports worked fine for everyone else the rest of the game.

Otherwise the map was fun to play while it lasted.
manolito  [author] 15 Mar, 2019 @ 7:01am 
MrRogersBestNeighbor

hello, in the time of the merchant there are many particles working so the fall of fps but it is a time in which you do not fight against anything, you just have to go to the store to buy weapons and ammunition.

Regarding the other thing that you comment, I do not know what part of the map you say, also thinks that it is a map with traps for the players to increase the difficulty.


thank you for your comments

regards