Stellaris

Stellaris

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SD's Research Penalty Tweak
   
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28 Feb, 2018 @ 12:06pm
21 Jun, 2018 @ 2:37am
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SD's Research Penalty Tweak

In 2 collections by JameJame
SD's Selected Stellaris Solutions (2.1.X)
41 items
My Current 2.2 mods temporary
58 items
Description
OK, so Stellaris 2.0+ penalizes your research and unity income depending on the growth of your empire. Every system you own (regardless of the system content) gives you a penalty to your research and unity. Unity I'm alright with since it at least makes sense, and I feel its ok to penalize larger empires vs smaller ones when it comes to unity. Research.. well, I don't think it makes a lot of sense but I see its value for game balance.

HOWEVER, the penalty is much too steep IMO. Its -2% (NOTE: Fixed in newer versions to be 1%, what this mod did)per system, so by mid game when you build a research station somewhere, you actually LOSE research. The number on the top goes up, but the amount you have to research goes up by MORE. That sucks!

So my tweak here halves the research penalty. Maybe not an ideal solution, but I see the value from a game balance perspective so I wanted to keep it, but try to bring it in line.

This is a simple defines tweak so it shouldn't conflict with much unless whatever it is already tweaks those values.

Just a reminder: the numbers at the top don't change, to see its effect look at a tech that has a good amount of time left on it, make a note of the number, then load this mod up and check again. That's what the sneaky research penalty does!

Right now this halves the penalty per plant from 0.05 to 0.025, and keeps the 1% per system since thats what I did originally anyway.
11 Comments
Nattix 30 May, 2018 @ 10:54pm 
Hey, can you update this mod?
Pandora's box 3 Mar, 2018 @ 8:41am 
@tsteele93, u've read my mind :) thats exactly what i feel/think.
tsteele93 3 Mar, 2018 @ 6:11am 
In short, thank you for doing this! Without mods, I'd already have given up on Stellaris. I actually DID last night and downloaded Endless Space 2.0 but the tutorial wasn't working for me and I just could not figure it out and gave up and asked for my money back. It looked beautiful, but I just couldn't find any simple explanations of what was going on... So I'm back here looking for mods to make this game fun for me again.
tsteele93 3 Mar, 2018 @ 6:09am 
I think you are being kind to the devs. I think the devs got mis-directed into some search for perfect balance instead of remembering that for a great many people, this game is about very different things than that.

That's why there ARE SO MANY MODS. Because people like to play the game with different goals. Some like expansion and exploration, and they nerfed that in every way - FTL, penalties, you name it!

Also, who watches a movie where the star loses all his fights and never gets the girl? The idea of a game is to be the HERO. Sure, in multiplayer you want balance, but in single player, many of us want to WIN and STOMP the other guy with the balance being REASONABLE but slightly in our favor. And the SETUP OPTIONS should allow us to easily make the game more or less challenging.
Velaroz 1 Mar, 2018 @ 3:42pm 
The change isn't sneaky, but it is a thing the devs pointed out in the patch notes. Though they ended up going from the pop + systems to planets + systems in the end.

Frankly, I think if they'd done population + systems, most people wouldn't be too averse to taking smaller planets and whatnot.

As to systems' net effect on the increase in unity and research costs, I feel like the 2% increase per system on both from systems owned beyond your first system is rather high. While early on, you might gain more resources from orbital stations and whatnot than you might from the planet, you won't gain any unity from space with only the rarest exception of the orbital building that's exclusive to the system with the Artisan Troupe in it.
dustoff 28 Feb, 2018 @ 2:08pm 
Agreed, just doesn't make sense to expand to a system for reserch to then have negative net effect.

Thanks for sharing your mod
JameJame  [author] 28 Feb, 2018 @ 1:58pm 
Yeah, I don't mind giving smaller empires are boost, but LOSING research even after adding research stations just makes zero sense at all. I have a feeling this is a bug or "mis-feature" and will get fixed by the devs eventually. But for now...
Bread Pitt 28 Feb, 2018 @ 1:28pm 
Im gonna go ahead and DL this and give it a shot because I have the same perspective as you: Unity dropping makes absolute sense, but why should science output? Realisticly that science penalty makes about as much sense as tits on a bull
JameJame  [author] 28 Feb, 2018 @ 1:25pm 
lol :) Welcome! Hope it works well for you!
Pandora's box 28 Feb, 2018 @ 1:12pm 
not, i see that 6 others had subscribed before me. at least, im first to comment :)