Divinity: Original Sin 2

Divinity: Original Sin 2

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Ranged Staves
   
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Type: Add-on
Game Mode: Story, GM
Taille du fichier
Publié le
Mis à jour le
1.702 MB
26 févr. 2018 à 5h49
26 févr. 2018 à 14h01
2 notes de changement ( voir )

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Ranged Staves

Dans 1 collection faite par Elvasat
Elvasat's Mod Collection
4 objets
Description


This mod makes staves ranged weapon.

Staves have slightly better range than wands, they create a projectile instead of melee attack.





Mod compatibility:

This mod changes following stats of the game:

_Staffs
_Staffs_Fire
_Staffs_Water
_Staffs_Poison
_Staffs_Earth
_Staffs_Air

Projectile_StaffOfMagus


29 commentaires
Mikan 20 janv. 2019 à 11h05 
DE
Darkness 6 déc. 2018 à 14h08 
idd any DE for this ?
Drevoxo 7 oct. 2018 à 18h36 
Are you able to do a Definitive Edition version for this please
everyrockstar 23 sept. 2018 à 21h32 
Did everyone playing this game forget about Wands? C'mon, I understand we forget but Staff is for magical melee, not ranged.
Tyler McRae 26 juil. 2018 à 20h50 
This didn't work on staves, no. All my staves still have melee attacks.
Bcit 22 juil. 2018 à 14h44 
I seem to encounter the problem that my staves keep melee attacking, maybe I use the wrong staves or is every stave affected?
Kōdo 13 juil. 2018 à 1h36 
Any chance of a fix to the sheathing? They just sheathe on the hips for some reason.
Asmodeus 17 mai 2018 à 12h44 
even their equip slot changed, so now staves are equiped in the wand slot and it looks reddiculous wtf
Asmodeus 17 mai 2018 à 12h29 
this mod changes the staffs to wands for some reason