Divinity: Original Sin 2

Divinity: Original Sin 2

79 ratings
Ranged Staves
   
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Type: Add-on
Game Mode: Story, GM
File Size
Posted
Updated
1.702 MB
26 Feb, 2018 @ 5:49am
26 Feb, 2018 @ 2:01pm
2 Change Notes ( view )

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Ranged Staves

In 1 collection by Elvasat
Elvasat's Mod Collection
4 items
Description


This mod makes staves ranged weapon.

Staves have slightly better range than wands, they create a projectile instead of melee attack.





Mod compatibility:

This mod changes following stats of the game:

_Staffs
_Staffs_Fire
_Staffs_Water
_Staffs_Poison
_Staffs_Earth
_Staffs_Air

Projectile_StaffOfMagus


29 Comments
Mikan 20 Jan, 2019 @ 11:05am 
DE
Darkness 6 Dec, 2018 @ 2:08pm 
idd any DE for this ?
Drevoxo 7 Oct, 2018 @ 6:36pm 
Are you able to do a Definitive Edition version for this please
everyrockstar 23 Sep, 2018 @ 9:32pm 
Did everyone playing this game forget about Wands? C'mon, I understand we forget but Staff is for magical melee, not ranged.
Tyler McRae 26 Jul, 2018 @ 8:50pm 
This didn't work on staves, no. All my staves still have melee attacks.
Bcit 22 Jul, 2018 @ 2:44pm 
I seem to encounter the problem that my staves keep melee attacking, maybe I use the wrong staves or is every stave affected?
Kōdo 13 Jul, 2018 @ 1:36am 
Any chance of a fix to the sheathing? They just sheathe on the hips for some reason.
Asmodeus 17 May, 2018 @ 12:44pm 
even their equip slot changed, so now staves are equiped in the wand slot and it looks reddiculous wtf
Asmodeus 17 May, 2018 @ 12:29pm 
this mod changes the staffs to wands for some reason