Stellaris

Stellaris

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extendend_map_sliders
   
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4.858 KB
24 Feb, 2018 @ 3:10am
27 Feb, 2018 @ 11:05am
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extendend_map_sliders

Description
This Mod expands the map sliders in the Galaxie generation menu.
Combitable with and without all dlcs

(This makes the galxie generation practically sandbox-mode, meaning crashes (aka 99 Ai empires on tiny galaxys) can happen.)


Changes:

- max number of AI Empires can be set to 99

- max number of Fallen Empires can be set to 99 (was working in 1.9.1 not right now im afraid ;( )

- max number of Marauder Empires can be set to 99

- mid game start can be set to 2200 - 3198

- end game start can be set to 2201 - 3199

- tech cost can be set to 0.01 to 99.0

- wormhole generation can be set to 99

- gateway generation can be set to 99

- hyperlane generation can be set to 0.1 to 99
(0.0 is the same as 99)

Primitive spawn slider and habitable planets slider are hard caps !

Im currently looking into if its possible to change the min and max sliders but the only possibility i found was changing the setting of the value of the numbers.
Just an example of what i mean:
When setting primitive spawns to 1x it will have a 1,5% to spawn a primitive civ.
I can change only the % like 1x will now be a 3% chance.


Mod extras:

- added galaxy size gigantic - 1200 stars

- added galaxy size gigantic + -1400 stars


Combatibility:

Mod is combitable with nearly every mod i just want to sate the facts that should be clear anyway:

Mod is not combitable with mods that change the default maps in the galaxie generation menu

Mod is combitable with changed galaxie types - like changing how spiral, etc. looks.



Known bugs:

- fallen empire slider not going up to 99 as intended :(
Im working on it. Any help is appricated ;)



Im open for any suggestions / critics / compliments !
Leave a thumps up if you like it thanks :)
55 Comments
vikke 2 Sep, 2023 @ 12:37am 
Seems to still work. Just remember to change the outer boundary of Fallen Empires in small maps like I posted earlier.
Bepiss 5 Mar, 2021 @ 6:24am 
All I want is a mod that prevents AI empires from spawning on my and my buddy (In MP game) side of the galaxy. I love anomalies and I don't want to give them up for some space vegetables.
Eryth 2 Oct, 2020 @ 9:50am 
Ahh that's a shame. Yes this mod has been absolute wonders and i've used this more or less since I first started playing. I am struggling to find a mod, or even a command that alters the crisis strength of my game.
Crytek  [author] 30 Sep, 2020 @ 5:32am 
@Y√εŗσų hey mate, this mod is dead since feburary 2018. im glad to hear that the sliders are still working but sadly I probably wont make any updates on this. Maybe I release a new one in the future.
Eryth 30 Sep, 2020 @ 4:49am 
Hi. I have been using your mod for some time now and have since of course, downloaded more mods. One of which is Zenith of Fallen Empires 3.0. Unfortunately the endgame crisis can always be swatted away within the first month so x5 crisis strength just isn't going to cut it. Could you release an update that knocks the slider up to say, x20? Cheers
TTV/HuesOfRosemary 30 Aug, 2020 @ 11:57am 
I would love to get this working for the current version, so I can use it alongside the Bigger Sliders Mod (I want to be able to do weird things like very small maps with a very large number of empires
Holy Sock 7 Mar, 2020 @ 2:56am 
I would love a slider to take Habitable worlds to less than x0.25.
K3vo™ 19 Feb, 2020 @ 1:40pm 
is it possible to add an slider for crisis strength/ make him go higher than 5x? im playing with gigastructural engineering and 80 other mods and i fear that the crisis wont feel like one when it hits the galaxy. kinda sad that the crisis manager got abondend
ekoparker 25 May, 2019 @ 11:11am 
Would it be possible to add habitable worlds function?
colestauffer81 13 May, 2019 @ 12:49pm 
this has worked pretty well for me even though it is out of date!