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It glitches and the survivors end up stuck.
I have had a few rounds as whitey where spawns seem okay- usually when survivors find the keys immediately in the cabin and zombies are on top of them- but many times whitey dies after IED blast and by the time he reaches cabin survivors are already moving through caves- zombies following and unable to die to respawn ahead of survivors, I slay myself to try to take advantage of new spawns but of course not everyone can do this. Playing human zombies straggle behind us with maybe a few good scares in the caves, then zombies get anihilated at helicopter spot- need more Z spawns by heli.
Big problem with one survivor running way ahead of the others and taking off alone in the helicopter some rounds- this one guy triggering all the spawns for zombies to buttsex the rest of the humans.
Suggestions to fix: Time based hold off in cabin area, require survivors camp in cabin before tunnels for 2min- zombies spawn relatively close to cabin. Once IED is placed zombies spawn inside 'barrel tunnel' instead of on top of 'platform'. Once the first human reaches helipad, zombies spawn outside of gates and in grass area around helicopter, more guns at helipad.
1) Post IED objective, survivors move to the final objective at a very fast pace- zombies often do not catch up. Zombies who are killed when survivors are in the cabin / RV will spawn back in the 'platform' area, and will not catch up to the survivors in the cave unless they type kill in console and spawn in front of the survivors who are still in caves after the //fast survivors are already by the helicopter.
2) Zombies spawn at the top of the elevator shaft, able to seriously f**k up any survivors still in the caves- but only for a short while- once survivors are about to leave in the helicopter, for maybe the last 20 seconds of the map, zombies spawn at the cave / bottom of elevator. This is just annoying and unfair, literally nothing they can accomplish aside from picking off still alive stragglers in the cave.