Zombie Panic! Source

Zombie Panic! Source

73 ratings
Day of the Dead
   
Award
Favorite
Favorited
Unfavorite
Game Mode: Objective
File Size
Posted
Updated
24.641 MB
22 Feb, 2018 @ 12:55pm
12 Apr, 2021 @ 9:50pm
5 Change Notes ( view )

Subscribe to download
Day of the Dead

In 1 collection by Tabajara
TIJUCA Server Maps
38 items
Description
Description
Based on the 1985 Romero's movie, Day of the Dead takes place in an underground government facility used as a giant warehouse, the location is set in a closed mine a long time ago. Zombies have overrun the entire world, the remaining fragments of the U.S. government and military hide out in fortified military bases and colonies, attempting to find a solution to the zombie pandemic.

Your goal is to get through the mines and escape by a helicopter outside of the facility.

Map Info
Max players: 24
Recommened: 12 - 18

Credits
Original map by samhain and poudjik (2009)
Based on Day of the Dead (1985 film)
14 Comments
[AUS] Midnight 10 Nov, 2018 @ 8:32pm 
Could you PLEASE fix the spot where you have to plant an IED to blow open a door to the mines.

It glitches and the survivors end up stuck.
Tabajara  [author] 4 Oct, 2018 @ 11:42am 
Updated with improved zombie spawns!
Kioma 19 May, 2018 @ 2:12am 
looks a lot like the one from nmrih
PILLZ 12 Apr, 2018 @ 9:07pm 
Spawns after cabin in the cave/ IED blast need to be tweaked REAL BAD- getting spawned over and over in the platform spawn because one survivor is camping the door to the cave/cabin area is ridiculous- while the rest of the survivors are near the red/blue cave part. I get one decent spawn (usually by slaying myself until I get it..) where I catch one or two stragglers in the cave after the ladder/blockade section~ then I might get lucky and get one or two spawns in the elevator area before all the survivors are there, but by this point a small group is taking off in the helicopter. You get one time to spawn at top of elevator, before spawning at the bottom again. It's just silly, and almost hopeless for zombies for second half of map..
Salsa Slurper 4 Apr, 2018 @ 4:14pm 
dis map be good
PILLZ 9 Mar, 2018 @ 1:33pm 
Popular map, would love a few tweaks- people just say its survivor sided as heck~

I have had a few rounds as whitey where spawns seem okay- usually when survivors find the keys immediately in the cabin and zombies are on top of them- but many times whitey dies after IED blast and by the time he reaches cabin survivors are already moving through caves- zombies following and unable to die to respawn ahead of survivors, I slay myself to try to take advantage of new spawns but of course not everyone can do this. Playing human zombies straggle behind us with maybe a few good scares in the caves, then zombies get anihilated at helicopter spot- need more Z spawns by heli.

Big problem with one survivor running way ahead of the others and taking off alone in the helicopter some rounds- this one guy triggering all the spawns for zombies to buttsex the rest of the humans.
Prospekt Mir 9 Mar, 2018 @ 9:56am 
One of my favorite old maps. Thank you very much for updating this! Every time I play this it brings back memories.
PILLZ 2 Mar, 2018 @ 9:48pm 
3) The cargo- hold off area is still very campy- with zombies managing to win here ONLY if they pick off a few kills in the first few minutes before pressing the switch to activate cargo door. Easier zombie access to the 2F areas on cargo boxes would be appreciated, and maybe an extra spawn that starts on the 2F- once this area is survived and humans are intelligent enough to break the cinderblock wall- the map is 90% guaranteed survivor victory.

Suggestions to fix: Time based hold off in cabin area, require survivors camp in cabin before tunnels for 2min- zombies spawn relatively close to cabin. Once IED is placed zombies spawn inside 'barrel tunnel' instead of on top of 'platform'. Once the first human reaches helipad, zombies spawn outside of gates and in grass area around helicopter, more guns at helipad.
PILLZ 2 Mar, 2018 @ 9:47pm 
biggest issues with map
1) Post IED objective, survivors move to the final objective at a very fast pace- zombies often do not catch up. Zombies who are killed when survivors are in the cabin / RV will spawn back in the 'platform' area, and will not catch up to the survivors in the cave unless they type kill in console and spawn in front of the survivors who are still in caves after the //fast survivors are already by the helicopter.
2) Zombies spawn at the top of the elevator shaft, able to seriously f**k up any survivors still in the caves- but only for a short while- once survivors are about to leave in the helicopter, for maybe the last 20 seconds of the map, zombies spawn at the cave / bottom of elevator. This is just annoying and unfair, literally nothing they can accomplish aside from picking off still alive stragglers in the cave.
Ⓐⓛⓔⓗⓐⓝⓓⓡⓞ 26 Feb, 2018 @ 3:45pm 
starae karta no harochiea i adnavrimeno tijolae