Cities: Skylines

Cities: Skylines

233 oy
Funicular Tracks (Bidirectional)
   
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9.722 MB
20 Şub 2018 @ 16:11
1 Değişiklik Notu ( görüntüle )

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Funicular Tracks (Bidirectional)

REV0 tarafından 1 koleksiyonda
Funicular Network
15 öğe
Açıklama
Funiculars of Cities Skylines

Description

This is a new road type developed on train network; funiculars. I was long time planning to develop funiculars but with road editor it was much more easier. This asset thread will be the main point of any Q&As regarding funiculars.

Technical Details

  • BI-DIRECTIONAL variant
  • Custom made funicular network.
  • Maximum operation speed: same as default train tracks.
  • 1/3 construction price
  • Real life gauge width; 1m that is general in funiculars.
  • 3rd rail for extra traction; ABT cog rails.
  • Custom ground, elevated and bridge segments.

Operational Notes

1. In order to create a funicular network you need at least: 2 stations, main and station tracks and vehicle of your choice. Station types are explained in the collection above.

Collection has a Q&A and other threads/desriptions as well, use them in case of need.

2. This track allows shorter stations without track switch. You can assign only 1 vehicle per lane, as they dont switch lanes, thus you can use maximum 2 vehicles per track. If you need higher cap, use main tracks instead.

Keywords for Workshop research: Funicular, train, ABT, cog railway, narrow gauge
25 Yorum
ShiaLaBunion5 15 Ara 2023 @ 23:12 
Do these have the capacity to run as a mainline transport hub or are they more of a novelty?
REV0  [yaratıcı] 10 Eyl 2022 @ 17:19 
it's also a cargo station. you need to make a cargo station asset and use these tracks, done
t1a2l 10 Eyl 2022 @ 15:14 
@REVO - Hey, can you make a cargo station of this?
zamzem 22 Kas 2021 @ 8:18 
Hi all!
I found a workaround for slow funicular cabin spawning if someone is using Transport Line Manager. Use Advanced Vehicle Options to set 130 Kh/m for the funicular cabins and use President traffic manager to set speed limit on funicular traks! :)


@Revo super super work that Funicular :)
REV0  [yaratıcı] 16 May 2021 @ 15:24 
hold down shift key to assign different tracks for stop on line creation. If shift doesnt work, then subscribe ex-MTSE / Advanced Stop Enabler mod by Penguin.

If those two fails, use TMPE to disable lane switching of funiculars.
mazerbourg 16 May 2021 @ 14:39 
I'm sorry if this has been specified somewhere but my game seems to only let me authorize the left lane of the bidirectional track, there is no other lane shown whenever I try to create a second train line,
great work btw
HDSam! 17 Mar 2021 @ 18:42 
THIS is like Angels Flight in Los Angeles
REV0  [yaratıcı] 2 Nis 2020 @ 8:24 
game doesnt support a creation of 'custom' networks sadly, i have to use an existing one that game allows. As I said multiple times already, funicular train assets should be disabled in Advanced Vehicle Options so they wont break train networks, and only to be used on custom train lines.
Ralendil 2 Nis 2020 @ 4:17 
Could be a great idea... if it was not in the train assets but with cable cars...
Kalisti 10 Kas 2018 @ 7:52 
wonderfull thanks :-)