Cities: Skylines

Cities: Skylines

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Funicular Tracks (Bidirectional)
   
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9.722 MB
20 Feb, 2018 @ 4:11pm
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Funicular Tracks (Bidirectional)

In 1 collection by REV0
Funicular Network
15 items
Description
Funiculars of Cities Skylines

Description

This is a new road type developed on train network; funiculars. I was long time planning to develop funiculars but with road editor it was much more easier. This asset thread will be the main point of any Q&As regarding funiculars.

Technical Details

  • BI-DIRECTIONAL variant
  • Custom made funicular network.
  • Maximum operation speed: same as default train tracks.
  • 1/3 construction price
  • Real life gauge width; 1m that is general in funiculars.
  • 3rd rail for extra traction; ABT cog rails.
  • Custom ground, elevated and bridge segments.

Operational Notes

1. In order to create a funicular network you need at least: 2 stations, main and station tracks and vehicle of your choice. Station types are explained in the collection above.

Collection has a Q&A and other threads/desriptions as well, use them in case of need.

2. This track allows shorter stations without track switch. You can assign only 1 vehicle per lane, as they dont switch lanes, thus you can use maximum 2 vehicles per track. If you need higher cap, use main tracks instead.

Keywords for Workshop research: Funicular, train, ABT, cog railway, narrow gauge
25 Comments
ShiaLaBunion5 15 Dec, 2023 @ 11:12pm 
Do these have the capacity to run as a mainline transport hub or are they more of a novelty?
REV0  [author] 10 Sep, 2022 @ 5:19pm 
it's also a cargo station. you need to make a cargo station asset and use these tracks, done
t1a2l 10 Sep, 2022 @ 3:14pm 
@REVO - Hey, can you make a cargo station of this?
zamzem 22 Nov, 2021 @ 8:18am 
Hi all!
I found a workaround for slow funicular cabin spawning if someone is using Transport Line Manager. Use Advanced Vehicle Options to set 130 Kh/m for the funicular cabins and use President traffic manager to set speed limit on funicular traks! :)


@Revo super super work that Funicular :)
REV0  [author] 16 May, 2021 @ 3:24pm 
hold down shift key to assign different tracks for stop on line creation. If shift doesnt work, then subscribe ex-MTSE / Advanced Stop Enabler mod by Penguin.

If those two fails, use TMPE to disable lane switching of funiculars.
mazerbourg 16 May, 2021 @ 2:39pm 
I'm sorry if this has been specified somewhere but my game seems to only let me authorize the left lane of the bidirectional track, there is no other lane shown whenever I try to create a second train line,
great work btw
HDSam! 17 Mar, 2021 @ 6:42pm 
THIS is like Angels Flight in Los Angeles
REV0  [author] 2 Apr, 2020 @ 8:24am 
game doesnt support a creation of 'custom' networks sadly, i have to use an existing one that game allows. As I said multiple times already, funicular train assets should be disabled in Advanced Vehicle Options so they wont break train networks, and only to be used on custom train lines.
Ralendil 2 Apr, 2020 @ 4:17am 
Could be a great idea... if it was not in the train assets but with cable cars...
Kalisti 10 Nov, 2018 @ 7:52am 
wonderfull thanks :-)