Cities: Skylines

Cities: Skylines

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Funicular Tracks (Bidirectional)
   
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20. Feb. 2018 um 16:11
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Funicular Tracks (Bidirectional)

In 1 Kollektion von REV0
Funicular Network
15 Inhalte
Beschreibung
Funiculars of Cities Skylines

Description

This is a new road type developed on train network; funiculars. I was long time planning to develop funiculars but with road editor it was much more easier. This asset thread will be the main point of any Q&As regarding funiculars.

Technical Details

  • BI-DIRECTIONAL variant
  • Custom made funicular network.
  • Maximum operation speed: same as default train tracks.
  • 1/3 construction price
  • Real life gauge width; 1m that is general in funiculars.
  • 3rd rail for extra traction; ABT cog rails.
  • Custom ground, elevated and bridge segments.

Operational Notes

1. In order to create a funicular network you need at least: 2 stations, main and station tracks and vehicle of your choice. Station types are explained in the collection above.

Collection has a Q&A and other threads/desriptions as well, use them in case of need.

2. This track allows shorter stations without track switch. You can assign only 1 vehicle per lane, as they dont switch lanes, thus you can use maximum 2 vehicles per track. If you need higher cap, use main tracks instead.

Keywords for Workshop research: Funicular, train, ABT, cog railway, narrow gauge
25 Kommentare
ShiaLaBunion5 15. Dez. 2023 um 23:12 
Do these have the capacity to run as a mainline transport hub or are they more of a novelty?
REV0  [Autor] 10. Sep. 2022 um 17:19 
it's also a cargo station. you need to make a cargo station asset and use these tracks, done
t1a2l 10. Sep. 2022 um 15:14 
@REVO - Hey, can you make a cargo station of this?
zamzem 22. Nov. 2021 um 8:18 
Hi all!
I found a workaround for slow funicular cabin spawning if someone is using Transport Line Manager. Use Advanced Vehicle Options to set 130 Kh/m for the funicular cabins and use President traffic manager to set speed limit on funicular traks! :)


@Revo super super work that Funicular :)
REV0  [Autor] 16. Mai 2021 um 15:24 
hold down shift key to assign different tracks for stop on line creation. If shift doesnt work, then subscribe ex-MTSE / Advanced Stop Enabler mod by Penguin.

If those two fails, use TMPE to disable lane switching of funiculars.
mazerbourg 16. Mai 2021 um 14:39 
I'm sorry if this has been specified somewhere but my game seems to only let me authorize the left lane of the bidirectional track, there is no other lane shown whenever I try to create a second train line,
great work btw
HDSam! 17. März 2021 um 18:42 
THIS is like Angels Flight in Los Angeles
REV0  [Autor] 2. Apr. 2020 um 8:24 
game doesnt support a creation of 'custom' networks sadly, i have to use an existing one that game allows. As I said multiple times already, funicular train assets should be disabled in Advanced Vehicle Options so they wont break train networks, and only to be used on custom train lines.
Ralendil 2. Apr. 2020 um 4:17 
Could be a great idea... if it was not in the train assets but with cable cars...
Kalisti 10. Nov. 2018 um 7:52 
wonderfull thanks :-)