Garry's Mod

Garry's Mod

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( TFA/M9K ) Day Of Infamy STG44
   
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Roleplay, Realism
File Size
Posted
Updated
7.120 MB
20 Feb, 2018 @ 10:47am
21 Feb, 2018 @ 1:24pm
2 Change Notes ( view )

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( TFA/M9K ) Day Of Infamy STG44

In 1 collection by ✠ Stained Soldier ✠
The Master MLG's Swep Collection
269 items
Description
( TFA/M9K ) Day Of Infamy STG44 By The Master MLG

A WW2 New Swep, yeah boi :v.

Im very unnoriginal doing this weapons, but i like the ww2 war. by the way, I have many addons to upload if between today or tomorrow you will have another swep.

list of the future sweps:
- ( TFA/M9K ) Sphinx SDP
- BF4 QSZ92 Remake ( Yeah, that gun needs a remake on anims and model. and a tfa at version ;3 )
- ( TFA/M9K ) P250

Etc. . .

Information of this gun:
Recoil: 1.3
Spread: 0.24 Without aim, 0.12 With aim
Damage: 42 per bullet
RPM: 500
ClipSize: 30 bullets per mag

Credits:

New World Interactive
Model, Textures And Sounds

98 B
Compiler

Lua Scripter
The Master MLG

Goodbye. . .
14 Comments
✠ Stained Soldier ✠  [author] 1 Jul, 2021 @ 9:12pm 
@Nefertari idk man, i was simply up to comment something regarding my description and how poorly it was written back in the day.
Nefertari 1 Jul, 2021 @ 9:09pm 
lmao why did i get a notification for something from 3 years ago
✠ Stained Soldier ✠  [author] 1 Jul, 2021 @ 9:01pm 
i wanna cut off my eyes since i've just read the fuckin description. holy fuck, what is this bloody thing. .
SDALGΞR 6 Aug, 2019 @ 11:49am 
why there are two models, TFA and M9K, there is difference?
CRAZYNIGHT151 17 Mar, 2019 @ 8:10pm 
"ClipSize: 30 bullets per mag" Ouch. It hurts my brain... Thats so... BAD... Ok im sorry, you may not know much about firearms, I just... ouch..
Nefertari 21 Nov, 2018 @ 12:00pm 
can we please not use the same cs:s hand models for everything
✠ Stained Soldier ✠  [author] 26 Feb, 2018 @ 10:59am 
well, is just a model problem
Marius_Mustang 26 Feb, 2018 @ 10:51am 
and that means what?
✠ Stained Soldier ✠  [author] 26 Feb, 2018 @ 10:45am 
that is not my problem, is a compile problem
Marius_Mustang 26 Feb, 2018 @ 10:24am 
The reloads aren't right.