RimWorld

RimWorld

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[KK]Monitorian [WIP]
   
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279.167 KB
18 Feb, 2018 @ 7:44pm
20 Feb, 2018 @ 3:57pm
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[KK]Monitorian [WIP]

Description
A mod that adds reptillioid races and a Trible Faction

This is the First part of a reptillioid faction i want to create.
i'm still long ways away from anywhere and this mod is the result of the selfteaching process


it adds

The Monotorian Race
pros:
-Strong in melee combat
-Slightly faster than humans
cons:
-Bad ranged combat
-Slower workspeed and research

Cause of their large size they don't see much use in most weapons
Added Weapons:
(Race exclusive, Can be made at Crafting spot)
-Thwroable Rock
-War Club
-Primed Mortar Shell (single use)


The Lizzardian Race
pros:
-very fast and nimble
-don't mind darkness
-good at crafting and planting
cuns:
-small and weak

They can't use large weapons so they are restricted to weapons like knifes and shortbows
Added Weapons
(Not exclusive)
-poison blowgun

The Tortoids:
pros:
-very tanky
-long lifetime
-good at research
cons:
-slow

Popular Discussions View All (2)
0
19 Feb, 2018 @ 1:13pm
Bug Report
SlickKilmister
0
19 Feb, 2018 @ 1:12pm
Suggestions and Critisisms
SlickKilmister
11 Comments
Mlie 18 Apr, 2021 @ 2:10pm 
Made an update of this:
https://steamproxy.net/sharedfiles/filedetails/?id=2461567557
Hope it helps anyone!
SlickKilmister  [author] 19 Feb, 2018 @ 6:34pm 
@Ganonn will be added at some point with 'children and learning'- compatability but that will come later
SlickKilmister  [author] 19 Feb, 2018 @ 6:32pm 
@Lugaru
Allready implemented that but you might not have noticed

they have 4 attacks: both claws, their tail and jaw, but i made it that they don't bite that often. it's more of a lore thing. you can read the discription on their info tab, it's explaned there.

but i want to add poisonous elements in weapons, traps and/or a different race
Ganonn 19 Feb, 2018 @ 5:41pm 
layable eggs...
Lugaru 19 Feb, 2018 @ 3:15pm 
There was a .17 Ophidian mod that added a poisonous bite... might be worth looking into, really adds to them as a melee race and it would make them more unique.
SlickKilmister  [author] 19 Feb, 2018 @ 1:11pm 
@Dr Roach
Since the workspeed penalty is rather soft it's supposed to be more of a lore thing rather than something you notice in game. but i might nerf growing as well. since later there will be more races that are specialized, i will need tonnes of balancing in the end anyways
SlickKilmister  [author] 19 Feb, 2018 @ 1:07pm 
@A Fatter Man
I wanted to distance the mod from the reptillian conspiracy theory, since it adds a tribe and not spacers
dinosaur 19 Feb, 2018 @ 8:30am 
Workspeed should probably only be reduced for a few jobs - perhaps research and growing?
Joe_z 19 Feb, 2018 @ 8:15am 
neat!

isnt it "reptilian"
RIZZTARDED 19 Feb, 2018 @ 4:57am 
its intreging