Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
I'm really not sure what mod would cause the issues you're seeing at this point. I'm pretty sure that this is an issue of the capturable.lua file being overwritten, because I see that both the main mod and the patch are loading in properly (and in the correct order), but I don't know what mod would alter it.
Keep an eye out for any other mods that might mess with capture mechanics, I guess, and let me know if you're able to find a culprit.
https://pastebin.com/htyfGFrW
The only things I can think of that may be causing a conflict are FU and https://steamproxy.net/sharedfiles/filedetails/?id=1627427082 and potentially RPG growth - it has a Tamer profession, where you can craft a station which lets you make Capture Pods and advanced versions which just seek out monsters
It's been working fine on my end, and the whole load list priority thing shouldn't be an issue seeing as how this patch is designated to load right after the main mod. Are you using any other capture-related mods that could cause a conflict?