Starbound

Starbound

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Any Capture Reloaded - Any HP Capture Patch
   
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12 Feb, 2018 @ 8:16pm
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Any Capture Reloaded - Any HP Capture Patch

In 1 collection by pointbeing
The Any Capture Reloaded Collection
3 items
Description
A quick patch for Any Capture Reloaded that makes it so all monsters need not be below a health fraction to be captured.

Note that this does not require any other mods but Any Capture Reloaded to function. It is not a compatibility patch.

If you don't use ACR, you can try this mod by Darexon, provided that it still works. Just note that it will not work with ACR, so if you start using my mod unsub from Healthy Capture and use this patch instead. It does the same thing.

Well have a good ❤
Popular Discussions View All (1)
0
12 Feb, 2018 @ 8:35pm
PINNED: Info for Modders
pointbeing
50 Comments
William 1 Jan, 2023 @ 1:43am 
can you make so we can capture bosses?
Q_OniYagi 25 Nov, 2022 @ 5:25pm 
F
p_trevogin 12 Feb, 2021 @ 2:31pm 
This mod does not work at all.
CloudBirb 6 Oct, 2020 @ 6:41pm 
Not even Any Capture Reloaded itself seems to work. Latest update broke it?
SimplySquamb 4 Oct, 2020 @ 10:40pm 
Yeah, It doesn't work anymore
CloudBirb 3 Oct, 2020 @ 7:13pm 
No longer seems to work, I need to lower monster health again even with this mod installed
pointbeing  [author] 5 Aug, 2019 @ 3:26pm 
@The Harbinger As far as I know none of those three mods should cause this issue...

I'm really not sure what mod would cause the issues you're seeing at this point. I'm pretty sure that this is an issue of the capturable.lua file being overwritten, because I see that both the main mod and the patch are loading in properly (and in the correct order), but I don't know what mod would alter it.

Keep an eye out for any other mods that might mess with capture mechanics, I guess, and let me know if you're able to find a culprit.
The Harbinger 5 Aug, 2019 @ 10:38am 
Here's a new log, complete with the game shutting down (last time I was still in game, oops). I spent about a minute before shutting it down trying to capture a completely newly spawned tentacleghost without damaging it

https://pastebin.com/htyfGFrW
The Harbinger 5 Aug, 2019 @ 10:29am 
Had to spawn in a weapon that did next to no damage in order to catch it with no armour (the tentacleghost only has 5 health or so) but was able to catch it (called a Tentacle Hunter when caught) (using /spawnmonster tentacleghost). I have to get most monsters down to 3 bars of health before I can capture them

The only things I can think of that may be causing a conflict are FU and https://steamproxy.net/sharedfiles/filedetails/?id=1627427082 and potentially RPG growth - it has a Tamer profession, where you can craft a station which lets you make Capture Pods and advanced versions which just seek out monsters
pointbeing  [author] 5 Aug, 2019 @ 8:20am 
@The Harbinger First off, try capturing something that could only be captured with the use of the main mod; you could, say, spawn a tentacleghost with commands and try capturing it. Even if it needs to have its health lowered first (from what I see here, if you use Any Capture Reloaded without this patch working you'd need to lower it below 50% health), I just want to see if the main mod is working on your end at all. Due to how this patch is written, if the main mod isn't loading in properly/isn't working in some way, this patch won't work either.

It's been working fine on my end, and the whole load list priority thing shouldn't be an issue seeing as how this patch is designated to load right after the main mod. Are you using any other capture-related mods that could cause a conflict?