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For now there is only one map (Arda) but it is not yet completely associated with these civilizations. I have plans both maps (Middle-Earth, Arda) and scenarios (Arda, Middle-Earth, Beleriand etc.) but now I am continuing another total conversion and therefore this has remained pending.
I've seen the mods you're talking about but I have not played them so I do not know what kind of bug it is.
Instead, for the models and the music, I want to add, obviously quoting the authors, but first I want to finish making at least a good part of the civilizations that I have in mind about Tolkien's three books: The Silmarillion, The Lord of the Rings and The Hobbit .
There's a Middle Earth Civilizations already in the workshop by [SSU]yenyang. But unfortunately, he is no longer playing Civ V and he is not interested in modding for a game he is unable to play. The bugs in his mod currently persists, thus, he is unable to fix this with v10. The cities disappearing issue upon building a certain building is already at worst, and no one is fixing the issue at all.
Nevertheless, this mod allows us to play as Gondor without using the Middle Earth Soundtrack by [SSU]yenyang. I hope Gondor's standard units will be ethnicized in a ethnic units-style manner; particularly swordsman (Gondor Infantry), spearman (Gondor Spearmen), horsemen (Gondor Cavalry), archer (Gondor Archers), pikeman (Citadel Guards), knights (Swan Knights), long swordsman (Dismounted Swan Knights) and crossbowman (Blackroot Vale Archers)