RimWorld

RimWorld

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[b18] Not Today, Mechas (Safe Crashed Ships)
   
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255.624 KB
7 Feb, 2018 @ 2:03pm
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[b18] Not Today, Mechas (Safe Crashed Ships)

In 1 collection by Utah
Tremeloe's {All} Mods
14 items
Description
Crashed ships disappear after 20 days if you decide don't fight.

General
• Mechanoids spawns normally if the ship receive damage;
• The ship don't leave any resource unless you destroy it;
• Who said that the life of a pacifist would be easy?

Compatibilities
Compatible with other mods (included new modded ships) and existent saves.

Links
Download[www.dropbox.com]
Forum[ludeon.com]
6 Comments
Utah  [author] 2 Sep, 2018 @ 5:27pm 
I don't have plans to update mods for now. Maybe on version 1.0

(maybe still work, idk)
thorman123456789 1 Sep, 2018 @ 3:55pm 
b19?
horologium 21 Jun, 2018 @ 6:43pm 
Excuse me, the psychic ship left but the event is still there! Its already at a high level. Please fix this bug, I will have to edit the save for now.
gnomebeater 15 May, 2018 @ 1:10pm 
Even with this mod its best to attack it because in 20 days your colonists will go crazy
raclor 19 Mar, 2018 @ 3:12pm 
I wonder how much poison will spread if ignored for 20 days... I second configurable. Glad to find this mod though! After a while playing the crashed ships just get kind of tedious.
Damgam 11 Feb, 2018 @ 12:00pm 
Sounds good... those ships are killing me everytime... 20 days tho? maybe make it configurable?