Arma 3
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Tholozor's U.S. Special Operations Forces - Core (RHS Retexture)
   
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Data Type: Mod
Mod Type: Equipment
File Size
Posted
Updated
92.785 MB
5 Feb, 2018 @ 5:52pm
6 Apr, 2018 @ 3:48pm
4 Change Notes ( view )

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Tholozor's U.S. Special Operations Forces - Core (RHS Retexture)

Description
This package contains re-textures of RHSUSAF equipment. All credits for original models and textures go to the fabulous folks at the RHS Team, please support them!
REQUIRES: https://steamproxy.net/sharedfiles/filedetails/?id=843577117

After over a year of internal testing (broken by months of abandonment), I've finally finished the first public release of my U.S. Special Operations Forces Pack. The 'Core' section contains all the uniforms, headgear, and backpacks that will be utilized in upcoming faction packs.

Special thanks to Havoc for getting me to finish this, you ♥♥♥♥♥♥♥.
Special thanks to Irish for the 60-40 ripstop.

Pack contains:
- Various G3 uniform retextures to fit any branch ('Swimmer' uniforms behave like wetsuits, so you don't have to make a sacrifice to move fast when waterborne)
- Complimentary Falcon II and Eagle A-III backpacks, and MBAV plate carriers
- Multiple variants of the Ops-Core FAST helmet with more patterns to choose from
- Pomp and circumstance for the hardcore simmers out there with almost every beret under the sun (make those ceremonies lively)

This retexture pack is not to be reuploaded or modified in any way by third parties.

Note: Some images were taken using vests and eyewear from the fantastic Military Gear Pack by Adacas: https://steamproxy.net/sharedfiles/filedetails/?id=736829758
78 Comments
Merkin 29 Dec, 2022 @ 12:45am 
Just want to say thank you! Exactly what I was looking for with the boonie hats
OrkunHub 6 Dec, 2022 @ 8:59am 
Dude this shit fucking SLAPS I loved it!!! I was looking for something like this for months! I can't stop myself from asking if you would be generous enough to let me re-pack this for my unit core mod. Of course with the proper credits given to you. If not no worries I will still love your job lol. Have a good week regardles!
Floppy401 10 Sep, 2021 @ 6:29pm 
I've been looking for more MBAVs in different camos FOREVER. Thank you for making this, it's fantastic.
TheWizMike 15 Aug, 2021 @ 2:46pm 
As mentioned below I had issues with your keys on the client side not matching PBO's on the server side. I have confirmed it with another mod author who I also had this same issue with. To fix, he resigned his content and provided new keys. If you ever get the chance would be appreciated!
TheWizMike 11 Aug, 2021 @ 10:11pm 
Absolutely spot on with this re-texture man! Got some pretty solid stuff here. I just wanted to ask if you've updated your mod since producing your key? I've had to remove this from my new liberation server due to signature mismatches despite using the same key for both the server and myself gaining access. I notifications on entry to server for both PBO's not being signed by an accepted key. Just wanted to clarify with yourself because no matter what I've tried I end up pulling my hair out haha.
elpedrochicoraulalfonsotejada 19 Jun, 2021 @ 2:17pm 
Given that the vests have different pouch setups:

Can you add some vests with belts or holsters even? (Maybe even belt stuff like dump pouches, retention lanyards, etc.)
Tholozor  [author] 5 Dec, 2020 @ 8:15am 
For 1. Hearing protection and fixed armor values are part of the next update.
For 2. As mentioned prior, this is not possible without editing the model.
MayoPlant 18 Nov, 2020 @ 1:30pm 
Great job.

Just some suggestions if you ever get a chance;

1. Add hearing protection to the helmets with headphones.
2. If possible, add flippers to the swimmer outfits when they enter the water. Or, add flippers that can be equipped?

Looking forward to seeing future updates!
Spiced_Weasel 3 Nov, 2020 @ 12:30am 
aah okay well thnx anyway ,im just like trying to find a multicam uniform with the default arma 3 flippers and its a mission
Tholozor  [author] 2 Nov, 2020 @ 6:03pm 
Adding flippers to the models is not possible without editing the model itself.