Left 4 Dead 2

Left 4 Dead 2

93 ratings
Old Veteran Mutations (Obsolete Legacy Version)
   
Award
Favorite
Favorited
Unfavorite
Game Content: Scripts
Game Modes: Mutations
File Size
Posted
Updated
105.258 KB
4 Feb, 2018 @ 11:25pm
24 Oct @ 3:17am
20 Change Notes ( view )

Subscribe to download
Old Veteran Mutations (Obsolete Legacy Version)

Description
This version of these mutations is now defunct and obsolete, however I will still leave it on the Workshop for archival purposes. It's been replaced by my better Veteran Difficulty, which is a much more accurate realization of my original intention.

This was created as a middleground between Advanced and Expert. It may be considered training for Expert or Expert Realism. Standard Advanced coop rules apply, but infected do 10 damage to the front (5 to the back), and friendly fire and fire damage have been scaled up.

The Old Veteran Mutations are much more simple than Veteran Difficulty because special infected and tanks still deal all the same damage that they normally deal on Advanced. Really the only things that are different are the common infected damage, friendly fire, and fire damage.

Here's a sense of the friendly fire damage output: point blank shotgun blast to the face is 30 damage, single magnum shot is 10 damage. pistol shot is 4 damage, melee swing is 2 damage. Fire deals about 5 damage every 1/3 or 1/2 of a second.

Thanks to Daroot Leafstorm for helping me with an issue getting this to work properly.

Console names:
Old Veteran (Campaign): oldveteran
Old Veteran - Increased Mobs: oldveteranincreased
Old Veteran - L4D1: oldveteranl4d1
Old Veteran - Realism: oldveteranrealism
Old Veteran - Realism L4D1: oldveteranrealisml4d1
Old Veteran - Realism Lite: oldveteranrealismlite
Old Veteran - Versus: oldveteranversus
Old Veteran - Survival: oldveteransurvival
Old Veteran - Scavenge: oldveteranscavenge
57 Comments
Olde  [author] 19 Aug @ 12:35am 
If there is, I don't know what the cvar is or what the default Advanced/Expert values are for it.
Yuri 17 Aug @ 3:42am 
I was referring to the time it takes for her to be startled. Apparently she is startled one second quicker on Expert than Advanced. Is it possible to change her timer?
Olde  [author] 16 Aug @ 3:57pm 
Unfortunately it's hard-coded for her to insta-kill on any mutation using Expert as a base. I've tried everything, but unfortunately while there seems to be a parameter to not have her not kill survivors ("z_witch_always_kills"), it doesn't actually function in-game. There's a lot of cvars like that in L4D2.
Yuri 16 Aug @ 11:05am 
Is it possible to change the witch's aggression timer to match advanced, or is it hard coded like her instant kill?
Yuri 14 Aug @ 12:55pm 
It's likely Valve would have doubled their scratch damage for Veteran. The exceptions are the charger (which uses addition) and the hunter (its unusually high scratch damage.)
Olde  [author] 14 Aug @ 5:57am 
Since you're the main person weighing in, do you think it's fine to leave special infected scratch damage at 12 as is, or do you think it should be lowered to 10 to be consistent with the way damage is scaled? 12 was chosen as a middleground between 5 and 20, but obviously doubling 5 would yield 10 and doubling 10 would yield 20, so maybe that would be better.
Yuri 14 Aug @ 12:50am 
Thanks!
Olde  [author] 13 Aug @ 9:51pm 
You're right, it should be 0.66 instead of 0.65. I've changed it accordingly.
Yuri 13 Aug @ 8:53pm 
If you don't mind, can you change the Non-Headshot Damage Factor to 0.66 instead of 0.65? It's the same reason I suggested the tank damage be increased by 1 point. Common Infected HP values are: Easy (50 / 2 = 25), Normal (50 / 1 = 50), Advanced (50 / 0.75 = 66), True Veteran (50 / 0.66 = 75), Expert (50 / 0.5 = 100).
Olde  [author] 6 Aug @ 3:22am 
Stuff like that is hard-coded. Plus I wouldn't want to replace a game mode people have been playing for years with something different.