Garry's Mod

Garry's Mod

106 ratings
[CLCars] 2002 Acura RSX Type-S
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Vehicle
Addon Tags: Roleplay, Realism
File Size
Posted
Updated
17.693 MB
4 Feb, 2018 @ 3:51pm
9 Feb, 2018 @ 6:29pm
4 Change Notes ( view )

Subscribe to download
[CLCars] 2002 Acura RSX Type-S

In 2 collections by Abblygate
CLCars
6 items
Private Server Collection
437 items
Description
A 2002 Acura RSX Type-S. Fully driveable using the prop_vehicle_jeep base.

Spawns from the "CLCars" tab under the "Vehicles" tab in the spawnmenu

Credits

ALL RIGHTS TO THIS MODEL BELONG TO IT'S CREATOR

Cynaraos- Materials

Skylar Automotive- References/templates, materials

Hachiroku- Sounds

LetsStarYB- Screenshots

Stock Colors

Arctic Blue Pearl (Blue) - (34, 39, 107)

Desert Silver Metallic (Silver) - (116, 152, 138)

Firepepper Red Pearl (Red) - (119, 13, 23)

Nighthawk Black Pearl (Black) - (12, 12, 24)

Premium White Pearl (White) - (230, 227, 218)

Satin Silver Metallic (Silver) - (113, 113, 115)
13 Comments
TOYO1515 2 Jul, 2019 @ 6:53pm 
can you make a 1993 ford explorer please, and if possible the one form jurassic park
xxXCancerMancerXxx 26 Mar, 2019 @ 3:02pm 
appears as an error for me
Joemoo 27 Jan, 2019 @ 8:30am 
Now I can drive my own car in gmod. Thanks homie
Masked Rider 3 Jan, 2019 @ 2:32am 
HI CLCars Happy new year you have acura template please thank you
Metal7 6 Apr, 2018 @ 12:07am 
How to visualize the car clearly
Abblygate  [author] 8 Feb, 2018 @ 2:46pm 
Ah. Well, a shared texture pack would still be beneficial.
cynaraos 8 Feb, 2018 @ 1:30pm 
there arent any limits of specific files per addon, you can probably have thousands of files in a single addon as long as its under the size limit (which i cant remember)
the only limit of specifically materials per something is 32 (or 64 with cra0kalo's hacked compiler) and thats the model material limit
Abblygate  [author] 8 Feb, 2018 @ 1:26pm 
I was actually planning to make a shared material pack soon- I believe there is a limit to the number of materials a specific addon can contain?
cynaraos 8 Feb, 2018 @ 8:36am 
protip if ur going to port lots of cars: use shared materials.
if you dont know how: in your qc add another $cdmaterials line pointing towards what you want as your shared materials directory. if the model doesnt find materials in the first cdmaterials path, it will look in the next cdmaterials path(s)
Fatal Hellwolf 7 Feb, 2018 @ 4:38pm 
Looks great