Arma 3
299 ratings
TRGM2 - Stratis
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Stratis
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
6.891 MB
4 Feb, 2018 @ 3:51am
18 Jan @ 1:43pm
17 Change Notes ( view )

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TRGM2 - Stratis

In 1 collection by treendy
TRGM 2.0
23 items
Description
TRGM2 is a fully randomised mission, no need for mission setup, just press play and go (If you want to customise your settings, there is an easy menu at start where you can adjust mission types and advanced settings)

You start the mission at the same base or a camp near the AO, from here you plan how to arrive at the AO, do you drive? fly? or get flown in by the AI transport team.

http://www.trgm2.com



Engine:

Started development in late 2015, and still adding new features!! the list below is most of what to expect, however, more is being added often, so dont get too comfortable! I aim to make it feel like the enemy have a human command, and the details to look like they have been placed by hand!

  • Enemy vehicles, patrols, locations, weather, time of day will change on each playthrough
  • Enemy equipment will vary (NVG, AA, AT, Snipers), chance of enemy calling in air support or reinforcements
  • Varied vehicle threats (enemy will have heavier vehicles if you activate this in params)
  • Random chance of a side mission: Take down comms to lower chance of enemy air support. Gather intel from enemy base of objective location
  • Enemy patrols are not in a random order, they will be paroling around the AO, or from building to building
  • AI enhanced. If you get spotted, they will send a nearby patrol to investigate, or call in a near by vehicle
  • Friendly transport chopper to fly you in and extract when completed (but there is a chopper and car you can control should you wish)
  • Hardcore NVG script added
  • Random events you can encounter (checkpoints, stranded civs, downed convoy etc...)
  • Campaign Mode!
  • All version are updated and maintained!



=================================================
Join my Discord for updates or media of things to come, play throughs etc...
https://discord.gg/qYrjgJs
Want to join Tactical Cannon Fodder? mention in my discord...
Warning, we are a hardcore one life group!
=================================================


[www.patreon.com]

Thank you for taking the time to read this : )

I love creating these missions and over the past few years have dedicated way too many hours to Arma 3 lol... nearly at the cost of my marriage!!! : S  

Follow Me
If you want to support my work, there are quite a few ways to do so... if you visit my steam workshop page and give a thumbs up and comment, it really means a lot... these thumbs up ratings, and adding to fav help move my work up the workshop pages,
Follow me on steam, or my YouTube account, its nice to know my videos are being watched.

Donations : donate[www.paypal.com]
If you really want to, you can make a donation here[www.paypal.com], I could buy my wife a curry to keep her quite while i edit lol.  I would also love to dedicate more time to the TRGM2 engine, making updates, fixes and new features, so would love to take some time off work to spend full days on my engine : )"]];

Popular Discussions View All (2)
5
3 Oct, 2018 @ 1:22pm
Bug?
Rommel
2
25 May, 2018 @ 2:30am
Player videos
treendy
169 Comments
LVN 1 Jun @ 9:02pm 
how do i enable respawn for singleplayer???
[MO] Martin 5 Feb @ 3:37am 
Very vice Mission,- thanks !
treendy  [author] 18 Jan @ 1:48pm 
updated to latest version (Talos, in this last update, there is that chance, there may be a patrol moving from AO to AO... also there is always the chance of a roadside IED, sniper, AT mine field, also some patrols do patrol quite far from the AO, but the further out the less likely you will encounter
talos32 10 Nov, 2023 @ 9:49pm 
This mission is awesome. But I have a question if it is possible to set the options in a way so I would encounter patrols on the roads between cities/towns.

Patrols within towns and target areas are very good. However, when I transition between Areas of Operations, I would like to have to be on a lookout for enemy patrols on the highways, mountain roads, or even in the forest sometimes. Is something like this possible to configure/add? Thank you!
Cpt_Waffles 13 May, 2023 @ 4:13pm 
Hi treendy. Thanks for the mod, just wanted to check if you are aware that the website for custom loadouts has been compromised and takes you to a bunch of other sites? Any chance that this has been moved?
i am del 2 Feb, 2023 @ 6:50pm 
Does this have AIS Revive built into it?
cpeng03d 24 Dec, 2021 @ 12:04am 
In the faction list there's usmc - f but the camo is woodland. There's usmc desert in RHS mod, but it's not shown in the list. Is there a way to improve this?
Beer 16 Oct, 2020 @ 6:25am 
The campaign mode is terrific! how have i never played this before? great job.
Tyl3r99 17 Apr, 2020 @ 3:20pm 
never mind just saw the comments below!
Tyl3r99 17 Apr, 2020 @ 3:19pm 
Treendy, is the campaign persistant with the profile.vars?