Left 4 Dead 2

Left 4 Dead 2

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Halo CEA M6D (Deagle)
   
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Game Content: Weapons, Items, Sounds
File Size
Posted
Updated
4.402 MB
1 Feb, 2018 @ 11:15pm
13 May, 2018 @ 8:37am
4 Change Notes ( view )

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Halo CEA M6D (Deagle)

In 1 collection by Adorabirb!
Halo: UNSC Armory ( Weapon Mods and Scripts )
173 items
Description
"I don't keep it loaded, son. You'll have to find ammo as you go." - Captain keyes to Spartan John-117

"The M6D Personal Defense Weapon System, otherwise known as the M6D Magnum Sidearm, is a United Nations Space Command sidearm and is one of the variants of Misriah Armory's M6 handgun series. The M6D is an automatic, recoil-operated, magazine-fed, large-bore handgun that is controllable even during rapid fire, although at the cost of accuracy. It is most likely striker-fired, due to there being no visible external hammer. It fires M225 SAP-HE (Semi-Armor Piercing, High Explosive) rounds from a 12-round magazine. Operators can achieve an effective rate of fire of 3.5 rounds/sec or 210 rounds/min. The weapon is very accurate out to its maximum effective range. This accuracy allows incredibly precise target engagement at long range. This, combined with its decent damage against Energy Shields, makes it a viable option when faced with shielded opponents, such as Elites. It is, however, even more effective against unshielded infantry targets, being able to kill most targets in one shot to the head or two to three shots to the body."

This mod replaces the Desert Eagle in L4D2 with the M6D Magnum from Halo Combat Evolved: Anniversary. Using custom animations recreated by [ΖмBя.™] Dusty for L4D2 and sounds from Halo CEA.

model - Bungie
textures - Sabre interactive, 343 industries
animations, rigging - [ΖмBя.™] Dusty
sounds - Bizargh, Masterchief117
model and texture extraction, porting, compiling - Danger Wasp
64 Comments
BortTheAttorney 10 Jul @ 6:35pm 
Yeah Milk Man CEA just reused the H3 design
The_Milk_Man 29 Dec, 2023 @ 2:21pm 
bruh thats the halo 3 magnum
Adorabirb!  [author] 28 Jul, 2022 @ 3:13pm 
@zergvsgenin The new L4D2 update changed how weapon scripts and HUD icons work so it was very very broken. more so than before the TLS update. I basically used weapon scripts based off EonAce's version which you can download in the meantime until I release my new weapon scripts for all the weapons which will even allow for custom third person muzzle flashes.
zergvsgenin 28 Jul, 2022 @ 12:28pm 
Sorry about necroposting, but what happened to the version with scripts? Granted, that made it... pretty broken, but that was part of the fun, especially with certain mutations.
Church 12 Aug, 2020 @ 8:48am 
about why you never ported the covenant weapons, you could have the overheating animation play as a replacement for the reloading animation similar to how they work in gmod, though yeah the particle effects would be tough.
GAMERBOYNOA 31 Jan, 2019 @ 4:37pm 
Oh ok.
Adorabirb!  [author] 30 Jan, 2019 @ 10:46pm 
@GAMEBOYNOA the reason why I never ported covenant weapons is because they'd be tough to implement considering they use weapons that overheat, plus they fire plasma rounds so i'd need plasma particles. it's a very complicated matter of why I couldn't port it without it feeling like a normal human gun or a alien gun that shoots bullets
GAMERBOYNOA 30 Jan, 2019 @ 2:40pm 
Can you try to make covenant wepons?
Mundfish 25 Oct, 2018 @ 1:05pm 
Seeing your Twitter, can't wait for it.
Adorabirb!  [author] 25 Oct, 2018 @ 10:29am 
@Fixions awnser is yes. I am working on lawbringer currently and then the autoshotgun versions. Just been backtracked as the current mod I'm working on is probably going to be the biggest L4D2 mod I'll upload thus far as it replaces a lot of .mdl files just to make this work >:U and one current .mdl file is so annoying to replace that it's slowing me down