XCOM 2
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Core Room Slots
   
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31 Jan, 2018 @ 12:31am
17 Dec, 2018 @ 2:42pm
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Core Room Slots

In 1 collection by RealityMachina
RealityMachina's War of the Chosen Mods
97 items
Description
Adds staffing slots to various parts of the Avenger, available from the start in some way.


Details
Currently adds:

Two engineer slots to Research. Engineers in these slots will provide +2 power to the Avenger's power systems.
(You may need to resort to using the keyboard to successfully slot an engineer in.)


Four soldier slots to the Bar. Soldiers slotted in here will gain 50% faster will recovery.

Two soldier pair slots to the Living Quarters. These allow any pair of unbonded soldiers to form a bond ala the training center, but from unbonded to level 1 bonds. This takes 3 days on non-Legend difficulties, 6 days on Legend.

Popular Discussions View All (2)
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2 Dec, 2023 @ 4:18am
Russian Localization
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2 Jan, 2020 @ 4:55am
chinese translation
廣東陳奕迅
130 Comments
Madzak 26 Jul @ 6:51am 
Maybe it's different for you in LWOTC?
Madzak 26 Jul @ 6:49am 
@hottt3 I just tried it in game and that seems way too much. With 2.5 the will mechanic is basically gone.
musicallie44 20 Jun @ 1:01pm 
@hott3 Thank you so much for the ini file info. It worked beautifully.
ZiggyTouyeul 6 May @ 1:31pm 
@Dood! The power of alchohol :lunar2019crylaughingpig: /jk
Dood! 6 May @ 1:20am 
Minor bug, maybe. A shaken soldier isn't supposed to be deployable on missions. But if you put him in the bar first, then he's selectable. I used this method to send zero will soldiers into battle to rack up negative traits to then spin around into positive traits later with the traits mod. But this also just lets you send soldiers out on missions indefinitely.
hottt3 24 Aug, 2023 @ 9:46am 
After your comment I made a very quick test in my game. and at first glance recovery times do not change at all in my game - whether I assign soldiers to these slots or not. (I play LWotC)
So, I changed the ini. file: I changed BarRecoveryBonus = 0.50f to BarRecoveryBonus = 2.50f . After reloading the game and reassigning the soldiers the recovery times have decreased.
Apex Predator 22 Aug, 2023 @ 11:13am 
The bar mechanic is weird
50% faster is missleading
I got a soldier tired for 1 day
Then when I put him in the bar
It goes to recovery 6 days
basicaly it does not work as advertised because it just makes the recovery time a flat amount, no matter how much will is missing
Philistine Swine 18 Jan, 2023 @ 10:58pm 
Also experiencing the crashes whenever I try to make a bond
BlackCoat13 2 Jul, 2022 @ 5:23pm 
Attempting to use the Living Quarters bond mechanic is worthless. Rather than using a slot-in like *everywhere else in X-Com 2* mechanic it instead creates a long list of names on a list, alphabetically. There's naturally a limit to the list size and you can't scroll it, so actually finding the pair you want is impossible if you've got more than 10 or so unpaired soldiers. On top of that I'm seeing a lot of other people talking about it causing issues.

The Bar is an interesting idea, but I'm not only unsure if it's actually doing anything, it may in fact be slowing down Will regain universally somehow, as my troops didn't have nearly the will problems they do now before I installed this mod.
The Goddamned Vahn 28 Jun, 2022 @ 2:24pm 
Every time I try to make a bond in living quarters with this mod, my game crashes. Every other room that slots people works just fine. Only issue with bond/living quarters.