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RimWorld

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Craftable Luciferium
   
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Mod, 1.0
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28 Jan, 2018 @ 5:08am
3 Dec, 2018 @ 11:33pm
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Craftable Luciferium

Description
G'day everyone!

Have you ever wondered how all these traders are getting their luciferium? They craft it of course and so can you! This mod adds a (very complex) way to craft your own luciferium from the comfort of your compound!

This mod adds a variety of new items, all essential for producing your own luciferium from scratch. The first step is research. This can either be done progressively as needed or all at once to save you the hassle later. There are 6 new research tasks, all in their own tab for this mod. To ultimately produce luciferium, all 6 will need to be completed.
To start things off, there is a new plant called luciherb. Luciherb is a strong smelling red plant that takes 12 days to grow and gives 1 luciherb leaves on harvesting. It is used to make Luciherb concentrate, a thick red syrup that gives luciferium it's colour. This is combined with refined neutroamine, mechanites and plasteel to give the devil's bargain, luciferium. Refined neutroamine is as simple as the name suggests, a refined, more effective form of neutroamine used for advanced drug production. The mechanites found in luciferium are rather docile on their own, and can be extracted from luciferium and bred to produce more.
For all craftables there are recipes for 1x, 5x and 10x to make crafting a little easier.

Downloads:
Dropbox: https://www.dropbox.com/s/mh26z1acmvk67ee/Craftable%20Luciferium.rar?dl=0
Ludeon Forums: https://ludeon.com/forums/index.php?topic=38847.msg394775#msg394775

I have tried my best to make this mod balanced, but I am sure there will be ways the balance can be improved, so if you have any suggestions for balance, please leave a comment.

The art in this mod is made by me, with the exception of the neutroamine texture that is used for most of the items. If you would like to help me with the art I would greatly appreciate your help.
Popular Discussions View All (1)
3
3 Feb, 2018 @ 2:28pm
Why a new plant?
anarcher
18 Comments
Vitmax 21 Mar, 2020 @ 1:34am 
Made an update of this for RimWorld 1.1
https://steamproxy.net/sharedfiles/filedetails/?id=2029456335
Hope it helps anyone!
Tofemaster 25 Sep, 2019 @ 2:17pm 
broken, crafting TEN only produces ONE
Ajdar Anık 29 Aug, 2019 @ 8:32am 
The bulk crafting bills for luciferium are broken. They all have the output of 1 luciferium.
kmac091 23 Jul, 2019 @ 3:30pm 
I've done all the research but cannot breed mechanites. No matter what I do, or what skill level (intellectual and crafting), it does not work.
The front fell off. 13 Jul, 2019 @ 12:10pm 
Something wrong with the mod? I only get 4 new researches, not the described 6. I can grow luciherb, but do not have an option for making concentrated luciherb at the drug lab. I do not see a new crafting station added to the menu either. I have the option of extracting mechanites, but the only ingredient to use for this is luciferium. Without mechanites i cannot craft luciferium.

what???
M.K. 4 Jul, 2019 @ 6:15am 
Ok, what am I doing wrong.
Ive researched everything, extracted and bred the mechanites, and now i'm crafting Luciferium. Batch of TEN
It consumes the expected 30 of each ingredient,
but the output is ONE luciferium.

When I tell it to produce just one Luci at at time, it works fine.
But the bulk recipe is broken.
Sloopy 3 Dec, 2018 @ 11:37pm 
Thank you so much for updating it so quickly!
nanonator102  [author] 3 Dec, 2018 @ 11:35pm 
Craftable Luciferium has been updated to 1.0.2096!
Bonbon 30 Oct, 2018 @ 7:37am 
Could you make it 1.0 plase
Jaxx - pshoooo 28 Oct, 2018 @ 1:18pm 
oh. oops. look i responded to that thinking it was about 1.0, but that was over a month ago.