Tabletop Simulator

Tabletop Simulator

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Risk - Scripted
   
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Game Category: Board Games, Strategy Games
Number of Players: 2, 3, 4
Assets: Scripting
Tags: 4+
File Size
Posted
Updated
211.167 KB
27 Jan, 2018 @ 7:41pm
15 Jan @ 11:03pm
8 Change Notes ( view )

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Risk - Scripted

Description
Love Risk, but dont enjoy dealing with all of those messy units that fall over, are too big, or just dont look that great. Well, I introduce to you a fully scripted version of Risk. All units counts are displayed on buttons, keeping the board free of clutter and making the game flow much faster and smoother.

The game conforms to all standard rules of the game, with the added feature of some small (not too game chaning) house rules that can be toggled on or off before the game has started.

Works for 2 - 6 players




Scripting Keys:
  1. Roll 1 die
  2. Roll 2 dice
  3. Roll 3 dice
  4. - 1
  5. - 10
  6. - All
  7. + 1
  8. + 10
  9. + All
  10. Confirm




Dice Rolling: To make the dice as random as possible, I have done a few things. Dice are spawned just above the respective dice boxes. They are then set to a random rotation on their x, y, and z. They are then rolled mid air and fall into dice boxes that allow for more random collisions and rolling. Once the dice have stopped moving, they will automatically be tallied up.
Note: Sometimes the dice may get stuck in the roller or bounce out. However, the script will still detect the die no matter where it stops.




In Beta Release:
- Saving/Reloading

Future Plans:
- More custom game options
- Battle Statistics
- Fireworks for the winner (Need assets).
- Voting for game rules
- Open to ideas




Please report any bugs or suggestions on the github[github.com], otherwise they may get lost in general comments section.

Disclaimer - Not responsible for any friends you may lose due to outcome of games!
Enjoy
Popular Discussions View All (2)
2
15 Jan @ 11:06pm
PINNED: Bug Reports
RedStoner
0
27 Jan, 2018 @ 11:46pm
PINNED: Custom Game Rule Suggestions
RedStoner
6 Comments
Dracos Taibhse 17 Jun, 2021 @ 9:37pm 
May i suggest a "how to" for how the scripting works, like starting the game and what not how the turns work with the scripting
chimosh 8 May, 2020 @ 10:15pm 
Nice work.
Stiv 3 Apr, 2020 @ 6:30pm 
it will be happier whit better map colors...
OrbitalStorms 3 Feb, 2018 @ 11:33am 
thank you
RedStoner  [author] 31 Jan, 2018 @ 1:28pm 
Comments welcomed though.
SharkeyMyrl 27 Jan, 2018 @ 8:13pm 
:steamhappy: No Comments Needed :steamhappy: