Cities: Skylines

Cities: Skylines

146 ratings
Royal Parade (extra wide Tram Avenue with bike lane and Trees)
   
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Assets: Road
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16.085 MB
26 Jan, 2018 @ 1:33am
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Royal Parade (extra wide Tram Avenue with bike lane and Trees)

In 2 collections by trist14222
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Description
A slightly wider road (7 tiles/56 metres across) with dedicated tram line, 2 lanes of traffic and bike lanes + wide pavement and nature strips.

Royal Parade, the main boulevard through Melbourne's inner Parkville suburb, lined with terrace houses on one side and the University and Sports Ground on the other. Trees can be changed to be anything on both sides with network skins mod.

Car traffic will mostly use the outer lane, but some cars can and will also drive in the inner lane for longer trips.


Please note, this road only supports right angled intersections with it, otherwise you will have unrendered blue areas. This is because of the experimental nature of the road size. If you have a more advanced understanding of how network meshes work and want to help me fix it ,please let me know and I can send files :)
9 Comments
Bleeb90 28 Sep, 2021 @ 1:45pm 
I have been looking for something like this for ages <3
clud 29 Dec, 2018 @ 10:51pm 
I really like this road in Melbourne, thanks for making a version for the game!
aeronstorm 11 Dec, 2018 @ 12:30am 
So cool. Just what I needed. Thank you so much :)
Droidhacker 25 Oct, 2018 @ 2:38pm 
I love the way this looks except it breaks the zones at the corners and creates wacky zones because of its size, please try and fix this, I do not know what the cause of this is, I believe because all roads must be a mutliple of two or four grids wide and this one is 10 maybe?
trist14222  [author] 6 Feb, 2018 @ 10:38pm 
thanks @Samson71 , ill give you a look at the node fbx!
PistonTrent 28 Jan, 2018 @ 5:29am 
That's great, similar to St Kilda Road too with a median between car lanes in the same direction and then separated tram tracks in the middle.
Samson71 26 Jan, 2018 @ 11:59am 
The problem you have is the nodes, which are responsible for the intersection areas.

At the end of the nodes there must be no further vertices inside the roadway, i. e. all lanes, except for the one directly in the middle of all lanes, i. e. what lies on the Z-axis.

In other words, between the Z-axis middle and sidewalk there must not be any vertigoes, which if there are still vertigoes there, this leads in the middle of a crossing to these light blue triangles which you can see then.

Try to describe this in writing.

The segment has the following points.

Translated with www.DeepL.com/Translator
Samson71 26 Jan, 2018 @ 11:59am 
roadside, sidewalk, pavement, lane, median or nature strip, road surface whatever, Z-axis center (coordinate X=0, Y=0), now the whole in reverse order, lane, median or nature strip, road surface, pavement, roads edge end

The node may still have the same at the upper edge, from the middle it becomes critical, then all points here become more and more bent the further you get near the end of the node.

This means that the segment can be properly terminated when starting the node.

The node-start looks exactly like the segment, but at the end of the node-end it must be as follows.

Roadside, sidewalk, pavement, center Z-axis (coordinate X=0, Y=0), pavement, sidewalk, roadside.

You can send me the segment object or just the node object as FBX to the following email cities-skylines@gmx.de

Translated with www.DeepL.com/Translator
alborzka 26 Jan, 2018 @ 6:52am 
Interesting! Can buses have stops using the inner lane?