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* Removed plants from blueprint, so it is spawnable in survival now.
* Typo: Box L - Ammo_Penta_Prom1
* SV Hangar now opens by either, sensor or ramp switch
* Doors at public hangar
* Crew Quarters
* Found more ventilators I could remove for power saving
Hotfix: Moved "Gravity Generator top" to group 'Access' to easy disable it seperatly
* Changed all windows, so they give a better view to the outside!
* Added box in SV Hangar: Weapons & Mods
* All named boxes (additional to all med stations) can now be made public by switching the 'Public' switch in the control panel
* Replaced 'bridge boxes' (penta, air, fusion cells, stuff, give aways/backup) with larger ones, colored and named
* Removed several ventilators, occasionaly replaced airtight doors with open ones
* Reworked Medic Bay
* Reworked crew sleeping area
So if you currently have it in the factory, you might want to halt it until then.
I'm currently working on a planetary 'docking station' (not spawn!) for the Duckverine.
But i'm currently lacking ideas how to fill (all) the space that resulted of that design ^^